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4e_Monster_Manual_2 - Free

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DIREGUARDTIRELESS AND DRIVEN BY DARK COVENANTS, undeaddireguards possess powerful magic and the skills ofbattle retained from their past lives.DIREGUARD LOREReligion DC 16: A direguard is a skeletalundead imbued with powerful magic. Foul ritualstransform willing warriors into direguards, but at aprice. If a direguard does not meet a specific quotaof killing, it is destroyed by the dark pact that grantsits power.Religion DC 21: Liches and death knightsperform the ritual that turns a living ally into a direguardtied to their wills. A deathbringer might beassigned to kill a certain number of sentient beings,or an assassin to kill members of a specific race.DIREGUARD DEATHBRINGERTHE SKELETAL DEATHBRINGER uses its blazing clawsagainst its enemies as its force armor deflects attacks.Direguard Deathbringer Level 8 Elite Artillery (Leader)Medium natural humanoid (undead) XP 700Initiative +7 Senses Perception +11; darkvision,truesight 10Command Zone aura 4; each ally within the aura gains a +2 bonusto attack rolls.HP 134; Bloodied 67; see also force armorAC 20; Fortitude 20, Reflex 21, Will 22Immune disease, poisonSaving Throws +2Speed 7Action Points 10 Blazing Bone Claw (standard; at-will) • Force+15 vs. AC; 1d6 + 9 force damage.•Y Force Blast (standard; at-will) • ForceRanged 15; +13 vs. Reflex; 2d8 + 5 force damage, and thedireguard deathbringer pushes the target 3 squares. Miss: Thetarget is slowed until the end of the deathbringer's next turn.•V Frightful Force (standard; recharge _] __\ [_)The direguard deathbringer makes three force blast attacks,each against a different target.•

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