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4e_Monster_Manual_2 - Free

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A basic attack has a circle around its icon: meleebasic attack © or ranged basic attack ©.ACTIONIf a power requires an action to use, that fact is notedin the power's description. An immediate action'strigger is noted right after the action type. Somepowers don't require an action to use; they simplyoccur in response to a trigger.REQUIREMENTSome powers are usable only if a precondition is met.For example, a power might be usable only while amonster is bloodied or only if it is wielding a specificweapon. A requirement is noted after a power's actiontype, if any.RECHARGEA monster power is at-will, encounter, or daily, or itrecharges in certain circumstances.Recharge 0 0 LC] [x] 10]: The power has arandom chance of recharging during each round ofcombat. At the start of each of the monster's turns,roll a d6. If the roll is one of the die results shownin the power description, the monster regains theuse of that power. The power also recharges after ashort rest.Recharges when ...: The power recharges in aspecific circumstance, such as when the monster isfirst bloodied during an encounter. The power alsorecharges after a short rest.RANGE AND AREAA melee power has a range of 1, unless otherwisenoted. Ranged powers specify a range, and areapowers and close powers specify a range and an areaof effect.TARGETSSome monster powers specify targets. An area attackor a close attack targets each creature within its areaof effect, unless otherwise noted.ATTACKUnless an attack power hits automatically, its descriptionincludes an attack notation, which specifies themonster's attack bonus for that power and whichdefense it targets.Hit: The effect of a power hitting is specified afterthe attack notation.Miss: Some attack powers have an effect on a miss(indicated by Miss).Effect: Some attack powers have an effect whetheror not the attack hits (indicated by Effect).EEEECTS<strong>Monster</strong> powers include many of the same effectsthat appear in PC powers, such as aftereffects, conditions, damage of various types, ongoing damage, andsecondary attacks.A power's effects are instantaneous, unless otherwisenoted. The effects of some powers can besustained (indicated by Sustain and then whateveraction is required to sustain the effect).ALIGNMENTA monster's most typical alignment is noted in itsstatistics block. Chapter 2 of the Player's Handbookcontains information on the various alignments.LANGUAGESA statistics block gives the languages that a monstertypically can speak and understand. An individualmonster might know additional languages, likeCommon or the languages of its companions. See theDungeon Master's Guide, page 171, for more informationabout the languages of the D&D world.SKILLSThe skills section of a monster's statistics blockincludes only trained skills or skills for which themonster has an unusual modifier. A monster's Perceptionmodifier isn't repeated here.ABILITY SCORESA monster's six ability scores are included toward thebottom of its statistics block. Following each scorein parentheses is the adjusted ability score modifier,including one-half the monster's level, which is usefulwhenever the monster needs to make an untrainedskill check or an ability check.EQUIPMENTA monster's "Equipment" entry notes the weaponsand implements the creature uses. If a charactergains a monster's equipment, he or she can use it asnormal equipment. A character does not gain thepowers that a monster uses through its equipment.HEALING SURGES<strong>Monster</strong>s have healing surges. However, few monstershave powers that let them spend healing surges. Thenumber of healing surges a monster has is based onits level: 1-10, one healing surge; 11-20, two healingsurges; 21 or higher, three healing surges.Because they rarely come into play, healing surgesare not included in a monster's statistics block.Uh

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