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4e_Monster_Manual_2 - Free

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DEVAIN AGES LONG PAST, BENEVOLENT ANGELS took it uponthemselves to descend to the world in mortal form.Now their spirits are perpetually reincarnated asmortal devas, creatures driven to bring light to theworld—or corrupted by material influences to opposethe goals of their kind.DEVA KNIGHT-ERRANTA DEVA KNIGHT-ERRANT TRAVELS THE WORLD as achampion of holy causes. A knight-errant mightprove a worthy ally to a party of adventurers. However,a holy champion can be a deadly adversary ifthe party's motives are less than pure.Deva Knight-ErrantLevel 11 Soldier (Leader)Medium immortal humanoid XP 600Initiative +7 Senses Perception +8HP 111; Bloodied 55AC 27; Fortitude 24, Reflex 22, Will 22 (+1 to all defenses againstbloodied enemies)Resist 10 necrotic, 10 radiantSpeed 50 Broadsword (standard; at-will) • Weapon+18 vs. AC; 2d10 + 2 damage, and the target is marked until theend of the deva knight-errant's next turn.4 Rejuvenating Smite (standard; recharges after hitting with abroadsword attack) • Healing, Weapon+18 vs. AC; 2d10 + 2 damage, and the deva knight-errantregains hit points equal to half the damage dealt.

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