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4e_Monster_Manual_2 - Free

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PodspawnLevel 15 Minion SkirmisherSmall elemental humanoid (demon) XP 300 or 0 if encounteredInitiative +14Senses Perception +6; darkvisionHP 1; a missed attack never damages a minion.AC 29; Fortitude 28, Reflex 28, Will 25with pod demonResist The podspawn shares any resistances that its pod demonprogenitor has.Speed 8Corroding Slime (standard; at-will) • Acid-20 vs. AC; 12 acid damage.Dangerous ProximityAny enemy adjacent to a podspawn grants combat advantageto It. 'Alignment EvilLanguages Abyssal, CommonStr 13 (+8) Dex 20 (+12) Wis 8 (+6)Con 21 (+12) Int 5 (+4) Cha 15 (+9)POD DEMOM TACTICSA pod demon prefers to enter combat with four minions.It sends minions out to grant combat advantageto itself and its allies. Then it uses detonate minionbefore creating more minions, always attempting tohave four minions alive at a time.POD DEMON LOREArcana DC 18: Pod demons are demons of madnessthat spawn tiny versions of themselves fromtheir backs. A pod demon can psychically transfer itsconsciousness to any of its spawn, transforming thatspawn's body into a new pod demon while its formerbody shrinks to podspawn form.Arcana DC 23: The madness that possesses poddemons seems related to the Chained God, and somepod demons carry or wrap themselves in chains as asymbol of their allegiance.ENCOUNTER GROUPSPod demons work with any demon that promisesthem the chance to terrorize the weak and fearfulwith their podspawn.Level 16 Encounter (XP 7,200)• 1 immolith (level 15 controller, MM 56)• 1 pod demon (level 15 elite artillery)• 4 podspawn (level 15 minion skirmisher)• 2 red slaads (level 15 soldier, MM 238)RUNESPIRAL DEMONARCANE RUNES ARE CUT DEEP into the thick shells ofrunespiral demons, channeling deadly energy fromdeep within the Abyss.Runespiral DemonSmall elemental magical beast (demon)Initiative +6 Senses Perception +5HP 51; Bloodied 25; see also bloodied shockAC 17; Fortitude 16, Reflex 18, Will 17Resist 10 variable (1/encounter)Speed 7© Bite (standard; at-will)+10 vs. AC; 1 d4 + 4 damage.Level 5 ArtilleryXP 200•)• Arcane Arc (immediate interrupt, when an enemy movesadjacent to the runespiral demon; at-will) • Lightning+10 vs. Reflex; 1d6 + 4 lightning damage.Focused Strike (standard; at-will) • LightningRanged 10; +10 vs. Reflex; 2d6 + 4 lightning damage.«£• Bloodied Shock (free, when first bloodied; encounter) •LightningClose burst 1; +8 vs. Reflex; 1d6 + 4 lightning damage, and thetarget is dazed (save ends).Lightning Burst (standard; at-will) • LightningArea burst 2 within 10; +8 vs. Reflex; 1d6 + 4 lightning damage.The attack deals 1 extra lightning damage for each creature inthe burst.Alignment Chaotic evilLanguages AbyssalStr 13 (+3) Dex 19 (+6) Wis 16 (+5)Con 15 (+4) I nt 5 (-1) Cha 12 (+3)

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