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4e_Monster_Manual_2 - Free

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NYCADEMON TACTICSA nycademon snatches a target and then flies intothe air, attacking the target with wicked edges untilthe creature escapes. If the creature proves particularlydangerous, the nycademon drops the enemyfrom a high altitude and returns to the battle to grabnew prey.NYCADEMON LOREArcana DC 24: Nycademons are nicknamed "skydemons" for their tendency to swoop down and grabtheir enemies, carrying them high into the sky andreleasing them to fall to their deaths.Arcana DC 29: Nycademons put great stock intheir physical superiority over their foes. This beliefmakes them overconfident when facing enemies thatdon't immediately show signs of power and hesitantwhen facing enemies that show great strength.ENCOUNTER GROUPSNycademons are mercenary enough to work withalmost any creature in the short term, but their superioritycomplexes soon infuriate most allies.Level 21 Encounter (XP 17,250)4- 1 goristro (level 19 elite brute, MM 55)4- 3 nycademons (level 22 skirmisher)4 1 rot harbinger (level 22 artillery, MM 223)POD DEMONTHE DISGUSTING AND DEMENTED pod demon createsspawn that it uses to corner and terrorize othercreatures.Pod DemonLarge elemental humanoid (demon)Initiative +12HP 176; Bloodied 88Level 15 Elite ArtilleryXP 2,400Senses Perception +10; darkvisionAC 27; Fortitude 25, Reflex 27, Will 29Resist 15 variable (2/encounter)Saving Throws +2Speed 8Action Points 1© Slam (standard; at-will) 4 Poison+20 vs. AC; 1d6 + 5 damage, and ongoing 5 poison damage(save ends).•A* Detonate Minion (minor 1/round; recharge _] [j]]) 4 PoisonRanged 10; targets one podspawn; the podspawn explodes,dropping to 0 hit points and dealing 1 d8 + 3 poison damage toeach creature adjacent to the podspawn.4* Spew Podspawn (standard; at-will) 4 AcidClose blast 3; +18 vs. Reflex; 2d6 + 5 acid damage.Generate Podspawn (standard; recharges when first bloodied)4 PoisonClose burst 2; +18 vs. Reflex; 3d6 + 5 poison damage. Ejffect:If the pod demon has fewer than four podspawn, it spawnspodspawn into unoccupied squares within the burst, bringingits total number of minions to four.-Or Fling Podspawn (standard; at-will) 4 AcidArea burst 1 within 10; +18 vs. Reflex; 2d6 + 5 acid damage.Combat AdvantageA pod demon's attack deals 2d6 extra damage to any targetgranting combat advantage to it.SpawnIf a pod demon has fewer than four podspawn at the start of itsturn, it spawns one podspawn within 2 squares of it.Transfer Essence (move; at-will)The pod demon swaps positions with a podspawn within 10squares of it.Alignment EvilLanguages Abyssal, CommonStr 17 (+10) Dex 20 (+12) Wis 16 (+10)Con 21 (+12) Int 12 (+8) Cha24(+14)

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