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4e_Monster_Manual_2 - Free

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Arcana DC 25: Kazriths travel between bodiesof water by creating vast networks of interconnectingflooded tunnels. These networks lie close to thesurface so that the kazriths can sense prey overhead.Although most kazriths dwell in the ElementalChaos, they sometimes find natural gates leading intothe world.ENCOUNTER GROUPSKazriths are often found among other sinister aquaticmonsters.Level 18 Encounter (XP 10,200)• 1 aboleth lasher (level 17 brute, MM 8)• 4 aboleth servitors (level 16 minion, MM 9)• 1 aboleth slime mage (level 17 artillery, MM 8)• 2 kazriths (level 20 lurker)NEEDLE DEMONNEEDLE DEMONS TURN ENEMIES against one anotherby making them believe that their closest friendshave betrayed them. Needle demons wreak havocand destruction throughout the Abyss and takeany opportunity to bring that chaos to the mortalrealms.Needle DemonLevel 12 ControllerMedium elemental humanoid (demon) XP 700Initiative +10 Senses Perception +9; darkvisionHP 123; Bloodied 61AC 26; Fortitude 23, Reflex 23, Will 25Resist 15 variable (2/encounter)Speed 6© Claws (standard; at-will)+17 vs. AC; 2d6 + 5 damage.4 Claws of Betrayal (standard; requires combat advantage againsteach target; at-will)The needle demon makes two claw attacks. If both attackshit the same target, the target takes ongoing 10 damage (saveends).4 Tail Whip (immediate reaction, when an enemy moves into asquare adjacent to the needle demon; at-will)+17 vs. AC; 1d6 + 2 damage.

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