20.07.2015 Views

4e_Monster_Manual_2 - Free

4e_Monster_Manual_2 - Free

4e_Monster_Manual_2 - Free

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

DRETCHFOUL-SMELLING DRETCHES prefer to attack in largenumbers and overwhelm their foes.DretchLevel 2 BruteSmall elemental humanoid (demon)XP125Initiative+3 Senses Perception+1; darkvisionSickening Miasma: aura 1; each enemy within the aura takes 1damage whenever it takes a standard action or a move action.Multiple sickening miasma auras deal cumulative damage, up to5 damage.HP 44; Bloodied 22; see also vile deathAC 14; Fortitude 14, Reflex 13, Will 11Resist 10 variable (1/encounter)Speed 5© Savage Claws (standard; at-will)+5 vs. AC; 2d6 + 2 damage.+ Frenzy of Claws (free, when first bloodied; encounter)The dretch attacks one or two creatures with savage claws.Vile Death (when the dretch drops to 0 hit points) • Poison,ZoneClose burst 1; the burst creates a zone of poison centeredon the dretch that lasts until what would be the start of thedretch's next turn. Any nondemon that enters the zone or startsits turn there takes 5 poison damage.Alignment Chaotic evil Languages AbyssalStr 17 (+4) Dex 14 (+3) Wis 11 (+1)Con 14 (+3) Int 5 (-2) Cha7(-1)DRETCH TACTICSDretches attack as a gang to combine their sickeningmiasma auras. Although they are incapable of inventingany other tactics, they can be effectively directedby a leader.DRETCH LOREArcana DC 10: Quarrelsome and stupid, dretchescan be tricked into fighting one another if no leader ispresent.ENCOUNTER GROUPSDemons of greater power and intelligence often usedretches as the first wave of an attack, both to seewhat their enemies are capable of and for the sheeramusement of watching the dretches meet theirdoom.Level 7 Encounter (XP 1,700)• 1 bloodseep demon (level 7 skirmisher)• 8 dretches (level 2 brute)• 2 gnaw demons (level 5 skirmisher)GNAW DEMONGNAW DEMONS CONSUME EVERYTHING they can gettheir hands on. Although they can subsist on inanimateobjects, they prefer living flesh.Gnaw DemonLevel 5 SkirmisherSmall elemental humanoid (demon)XP200Initiative +2 Senses Perception +3; darkvisionAnkle Biter aura 1; each enemy that starts its turn within the auratakes a -2 penalty to speed until the end of its turn.HP 66; Bloodied 33AC 19; Fortitude 19, Reflex 14, Will 16Resist 10 variable (1/encounter)Speed 3, fly 5 (clumsy)© Bite (standard; at-will)+10 vs. AC;1d8 + 6damage.Abyssal HungerA gnaw demon's melee attacks deal 1d8 extra damage against abloodied target.Hungry Teleport (move; at-will) • TeleportationThe gnaw demon teleports 10 squares into a square adjacent toa bloodied enemy.Pain-Induced Teleport (free, when first bloodied; encounter) •TeleportationThe gnaw demon teleports 10 squares.Alignment Chaotic evil Languages AbyssalSkills Stealth +5Str 15 (+4) Dex 7 (+0) Wis 12 (+3)Con 18 (+6) Int9(+1) Cha9(+1)GNAW DEMON TACTICSSlow and clumsy, gnaw demons keep to the edge ofthe battlefield until an enemy becomes bloodied.Then they use hungry teleport to close with that enemyand attack it.GNAW DEMON LOREArcana DC 12: Gnaw demons are cowardlydemons that usually choose escape over destruction.Fleeing gnaw demons can become distracted by aweak target, so chasing them down is often as simpleas locating their next likely victim.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!