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4e_Monster_Manual_2 - Free

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1ABYSSAL MARAUDERDEMOGORGON'S ABYSSAL MARAUDERS swoop uponisolated villages and towns, slaughtering inhabitants,carrying off treasure, and burning buildings to theground. Marauders roam land and sea. On land, theytravel in loose war bands. Seaborne marauders usepoorly maintained ships that they barely know howto handle. Pirate captains recruit marauders as shocktroops, though only a powerful sea prince—or onewho supplies plenty of loot and rum—can keep themin check between battles.Abyssal MarauderMedium natural humanoid, humanInitiative +8 Senses Perception +3HP 69; Bloodied 34AC 20; Fortitude 18, Reflex 18, Will 17Speed 6© Longspear (standard; at-will) • WeaponLevel 6 SkirmisherXP250Reach 2; +11 vs. AC; 1d8 + 6 damage, and the abyssal maraudershifts 1 square.©Throwing Axe (standard; at-will) • WeaponRanged 5/10; +11 vs. AC; 1d6 + 6 damage, and the abyssalmarauder shifts 1 square.•^Vt Howling Charge (standard; encounter)The abyssal marauder makes a throwing axe attack and thencharges the target of that attack.Death FuryWhile bloodied, an abyssal marauder can make two longspearattacks as a standard action, each with a -2 penalty to theattack roll. The marauder cannot use its throwing axe or howlingcharge while it is bloodied.Alignment Chaotic evilSkills Acrobatics +11, Athletics +11Languages CommonStr 16 (+6) Dex 16 (+6) Wis 11 (+3)Con 13 (+4) I nt 9 (+2) Cha 10 (+3)Equipment leather armor, longspear, 2 throwing axesABYSSAL MARAUDER TACTICSIn battle, the abyssal marauder dances throughenemies' ranks, shifting to dart out of reach afterattacking. Marauders fight alongside shrieking cultists,using their comrades as living barriers. Whilethe cultists' axes rise and fall, marauders dart in tosoften up or finish off the enemy.ABYSSAL MARAUDER LOREArcana DC 12: Selfish and wrathful, abyssalmarauders pledge themselves to Demogorgon andadopt his savagery, becoming his thralls.Arcana DC 17: Abyssal marauders roam landand sea. On land, they travel in war bands. On thesea, they inexpertly sail ramshackle ships from townto town. Pirate captains recruit marauders to aid inmaritime battles, luring them with promises of lootand mayhem.BERSERKER PRELATEOF DEMOGORGONPRELATES LEAD THE CULT in prayers to Demogorgon,begging the Prince of Demons to bring forth theraging beasts that lurk within their hearts.Berserker Prelateof DemogorgonMedium natural humanoid, humanInitiative +4 Senses Perception +5HP 86; Bloodied 43AC 22; Fortitude 20, Reflex 18, Will 20Speed 5© Greatclub (standard; at-will) • WeaponLevel 8 Controller (Leader)+13 vs. AC; 1d10 + 7 damage, and the berserker prelate ofDemogorgon pushes the target 1 square.© Abyssal Bolt (standard; at-will)Ranged 10; +12 vs. Will; 1d8 + 4 damage, and the berserkerprelate of Demogorgon slides the target 2 squares.

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