20.07.2015 Views

4e_Monster_Manual_2 - Free

4e_Monster_Manual_2 - Free

4e_Monster_Manual_2 - Free

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

CHAOS SHARDAT THE MAELSTROM THAT MARKS THE BOUNDARIES ofthe Abyss, the raging energy of the Elemental Chaosmerges with an all-pervasive evil. Where these forcescoalesce, they give rise to chaos shards—intelligentand malevolent creatures of living crystal.STORM SHARDA STORM SHARD PUMMELS ITS FOES with powerfulblasts of thunder and lightning.Storm ShardInitiative +6Senses Perception +4; darkvisionLevel 4 ArtilleryXP 175Static Storm (Lightning, Thunder) aura 2; each enemy that endsits turn within the aura takes 3 lightning and thunder damage.An immobilized enemy instead takes 5 lightning and thunderdamage.HP 44; Bloodied 22; see also storm shatterAC 16; Fortitude 15, Reflex 17, Will 15Immune disease, poison; Resist 5 variable (1/encounter)Speed 3, fly 3 (hover)© Thunder Strike (standard; at-will) • Thunder+9 vs. Fortitude; 1d6 + 4 thunder damage, and if the target isbloodied it is knocked prone.Shock Bolt (standard; at-will) • LightningRanged 10; +9 vs. Fortitude; 1d6 + 4 lightning damage, and ifthe target does not end its next turn at least 4 squares fromwhere it started its turn, it takes 3d6 + 6 lightning damage.Storm Shatter (when the storm shard drops to 0 hit points) •Lightning, ThunderClose burst 3; +9 vs. Fortitude; 2d6 lightning and thunderdamage, and the target is pushed 3 squares and deafened (saveends).Alignment Chaotic evilLanguages AbyssalStr 15 (+4) Dex 18 (+6) Wis 14 (+4)Con14(+4) lnt7(+0) Cha 15 (+4)DEATH SHARDTHESE EERILY GLOWING SHARDS drain the life fromtheir enemies.Death ShardMedium elemental magical beastInitiative +9Senses Perception +7; darkvisionLevel 8 ArtilleryXP350Death Shadow (Necrotic) aura 2; each enemy that ends its turnwithin the aura takes 4 necrotic damage. A slowed enemyinstead takes 6 necrotic damage.HP 71; Bloodied 35AC 20; Fortitude 19, Reflex 21, Will 19Immune disease, poison; Resist 10 necrotic, 5 variable (1/encounter); see also life to deathSpeed 3, fly 3 (hover)© Razor Shard (standard; at-will)+13 vs. Reflex; 1d10 + 4 damage.>T Death Bolt (standard; at-will) • NecroticRanged 10; +13 vs. Fortitude; 2d6 + 5 necrotic damage, and thetarget is slowed (save ends).Critical Fracture (immediate reaction, when an enemy scores acritical hit against the death shard; encounter) • NecroticClose burst 2; targets enemies; +13 vs. Fortitude; 1d8 + 5necrotic damage, and the target is weakened until the end of itsnext turn.Life to Death (whenever the death shard resists damage)The death shard's attacks deal 1d8 extra damage until the endof its next turn.Alignment Chaotic evilSkills Stealth +14Languages AbyssalStr 14 (+6) Dex 20 (+9) Wis 16 (+7)Con 17 (+7) Int 7 (+2) Cha 14 (+6)FLAME SHARDFLAME SHARDS RADIATE HEAT and can target evendistant creatures with gouts of fire.Flame ShardMedium elemental magical beastInitiative +10Senses Perception +8; darkvisionLevel 12 ArtilleryXP700Heat Wave (Fire) aura 2; each enemy that ends its turn within theaura takes 5 fire damage and takes a -2 penalty to saving throwsagainst ongoing fire damage during its current turn.HP 100; Bloodied 50; see also flame shatterAC 24; Fortitude 25, Reflex 23, Will 23Immune disease, poison; Resist 10 variable (2/encounter)Speed 4, fly 4 (hover)© Burning Shard (standard; at-will) • Fire+17 vs. Reflex; 1d8 + 5 fire damage.•

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!