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4e_Monster_Manual_2 - Free

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BEH1RTHE BEHIR IS A MULTILEGGED SERPENTINE HORRORknown for its fearsome lightning-spitting attack.Clever and voracious predators, behirs are deadlyhunters from the time they are hatched.BEHIRSHREWD AND DEADLY, a behir is capable of runningdown prey and swallowing it whole. A quick-wittedopponent could try to reason with—or bribe—a behirbefore becoming its next meal.BehirLevel 14 Solo SoldierHuge natural magical beastX P J ,000Initiative see lightning reflexes Senses Perception +12;tremorsense 10Lightning Storm aura 5; an enemy that starts its turn in the auratakes S lightning damage.HP 564; Bloodied 282AC 30; Fortitude 27, Reflex 26, Will 26Resist 15 lightningSaving Throws +5Speed 7, climb 5Action Points 2© Claw (standard; at-will)Reach 3; +21 vs. AC; 2d8 + 6 damage.4 Bite (standard; at-will) • LightningReach 3; +21 vs. AC; 1d8 + 6 damage plus 1d8 lightningdamage.4 Devour (standard; recharges when no creature is affected by thispower)Reach 3; +19 vs. Reflex; 2d8 + 6 damage, and a Medium orsmaller target is swallowed. A swallowed target is grabbedand restrained. A swallowed creature has line of sight and lineof effect only to the behir, and no creature has line of sight orline of effect to it. A creature that escapes the grab is no longerswallowed and appears in a space adjacent to the behir. A behircan move normally while it has a target grabbed in this way.When the behir dies, the target can escape as a move action,appearing in the behir's former space. Sustain Minor: The behirsustains the grab, and the target takes 15 damage.«£• Lightning Breath (standard; recharge [X] (jj) • LightningClose blast 5; +17 vs. Reflex; 3d10 + 6 lightning damage and thetarget is dazed. Miss: Half damage.Thunderleg Stomp (standard; at-will)Close burst 3; +17 vs. Fortitude; 1d8 + 6 damage, and the targetis knocked prone.Lightning ReflexesThe behir acts three times in a round, on initiative counts 30,20, and 10. It cannot delay or ready actions. On each turn, it hasa standard action instead of the normal allotment of actions. Itcan use one immediate action between each pair of turns.Alignment Unaligned Languages Common, DraconicStr 2 3 (+13) Dex 20 (+12) Wis 21 (+12)Con 21 (+12) Int 7 (+5) Cha 13 (+8)BEHIR TACTICSA behir begins combat by attacking a weak-lookingtarget with devour, even if that means provokingopportunity attacks when moving past other foes.While sustaining devour, it uses lightning breaththunderlegandstomp to target multiple foes, falling backon bite and claw attacks if pressed in melee.BEHIR BOLTER WHELPALTHOUGH SMALL IN COMPARISON with adult behirs, abehir bolter whelp is large and fast enough to easilycapture and consume the creatures it preys upon.Behir Bolter WhelpLarge natural magical beastLevel 8 Solo SoldierXP 1.750Initiative see lightning reflexes Senses Perception +7;HP 352; Bloodied 176AC 24; Fortitude 19, Reflex 21, Will 19Resist 10 lightningSaving Throws +5Speed 8, climb 5Action Polnts2© Claw (standard; at-will)Reach 2; +15 vs. AC; 2d6 + 5 damage.4 Bite (standard; at-will) • Lightningtremorsense 10Reach 2; +15 vs. AC; 1d6 + 5 damage plus 1d6 lightning damage.4 Knockdown Rush (minor; recharge [X] !x] (Hj)The behir bolter whelp charges and makes the following attack:+16 vs. AC; 1d12 + 6 damage, and the target is knocked prone.4 Rip-Claw Response (immediate reaction, when hit by a meleeattack; at-will)The behir bolter whelp makes a claw attack against thetriggering creature.

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