20.07.2015 Views

4e_Monster_Manual_2 - Free

4e_Monster_Manual_2 - Free

4e_Monster_Manual_2 - Free

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

BIZARRE SCAVENGERS originally from the ElementalChaos, xorns now inhabit the world's deep subterraneantunnels and remote mountain caverns.XORNXorns move through solid rock like fish throughwater, seeking out rare metals and gems to devour.Xorn 1 .evel 9 SkirmisherMedium elemental magical beast (earth)XP400Initiative +8 Senses Perception +7; all-around visiondarkvisionHP 102; Bloodied 51AC 23; Fortitude 24, Reflex 19, Will 20Speed 5, burrow 5; see also earth glide© Claw (standard; at-will)+14 vs. AC; ld6 + 5 damage.4 Triple Strike (standard; at-will)The xorn makes three claw attacks, each against a differenttarget.4 Earthy Maw (standard; at-will)+14 vs. AC; 2d6 + 5 damage.Earth GlideA xorn can burrow through solid stone as if it were loose earth.Retreat (immediate reaction, when the xorn is missed by a meleeattack; at-will)The xorn burrows its speed.Submerge (minor; at-will)The xorn sinks partially under the ground and gains a +2 bonusto AC until it moves.Alignment Unaligned Languages Common, PrimordialStr 20 (+9) Dex 15 (+6) Wis 17 (+7)Con 22 (+10) Int 12 (+5) Cha 12 (+5)DlAMONDHIDE XORNIn the deep recesses of the Elemental Chaos and instony realms across the planes, diamondhide xornsglide through the earth in search of the rarest minerals.The armored skin of a diamondhide xorn glitterswith the remnants of minerals it has ingested.Diamondhide XornLevel 16 SkirmisherLarge elemental magical beast (earth) XP 1,400Initiative +13 Senses Perception +12; all-around vision,darkvisionHP 160; Bloodied 80AC 29; Fortitude 29, Reflex 25, Will 26Speed 5, burrow 5; see also earth glide© Claw (standard; at-will)Reach 2; +21 vs. AC; 1d8 + 7 damage.4 Triple Strike (standard; at-will)The diamondhide xorn makes three claw attacks, each against adifferent target.4 Earthy Maw (standard; at-will)+21 vs. AC; 2d8 + 7 damage.4 Undermine (standard; recharge XJ jfi])The diamondhide xorn burrows its speed and attacks onenonflying enemy whose space it passes under: +19 vs. Reflex;4d8 + 7 damage, and the target is restrained (save ends).Earth GlideA diamondhide xorn can burrow through solid stone as if itwere loose earth.Retreat (immediate reaction, when missed by a melee attack;at-will)The diamondhide xorn burrows its speed.Submerge (minor; at-will)The diamondhide xorn sinks partially under the ground andgains a +2 bonus to AC until it moves.Alignment Unaligned Languages Common, PrimordialStr 22 (+14) Dex 17 (+11) Wis 19 (+12)Con 24 (+15) Int 13 (+9) Cha 13 (+9)XORN LOREDungeoneering DC 23: Xorns are creaturesfrom the Elemental Chaos that feed on metal andminerals. Their appetite for rare gemstones makesthem open to bargaining. However, they have beenknown to engage in diplomacy while using the timeto set up ambushes.Z:::::0xENCOUNTER GROUPSXorns bargain their services across the planesin exchange for precious metals and gemstones.They can be found aiding the mining or smeltingoperations of duergar or fire giants, and sometimesallied with galeb duhrs or other creatures ofelemental earth.Level 10 Encounter (XP 2,400)• 1 duergar fleshtearer (level 11 lurker)• 4 duergar shock troopers (level 6 brute)• 2 xorns (level 9 skirmisher)

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!