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4e_Monster_Manual_2 - Free

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WITHERLING DEATHSHRIEKER TACTICSA death shrieker causes chaos and terror among itsenemies with its devastating shrieks. Its death shriekallows it to hurt its enemies while helping its allies. Ituses thunder shriek to create gaps in defensive lines foragile skirmishers to penetrate.WITHERLINGHORNED TERRORA HORNED TERROR is AN UNDEAD abomination createdfrom the specially preserved corpse of a minotaur.Owing to Yeenoghu's long war against Baphomet, thegnolls have many opportunities to produce these horrors.Minotaurs loathe them, viewing these undead asa blasphemy against their kind.Witherling Horned TerrorLarge natural animate (undead)Initiative +6HP 107; Bloodied 53AC 19; Fortitude 22, Reflex 18, Will 18Speed 7© Claws (standard; at-will)Level 8 BruteXP350Senses Perception +6; low-light visionReach 2; +11 vs. AC; 2d10 + 3 damage.\ Horns (standard; at-will)+9 vs. Fortitude; 2d6 + 5 damage, and the witherling hornedterror pushes the target 2 squares.•f Rampaging Charge (standard; recharge [x] _])The witherling horned terror charges and makes the followingattack in place of a melee basic attack: +11 vs. AC; 2d6 + 5damage. Effect: Make a secondary attack against a differenttarget. Secondory Attack: Reach 2; +11 vs. AC; 2d6 + 5 damage.EJfect: Make the same attack (without charging) two more timesagainst different targets.Pack AttackA witherling horned terror's melee attacks deal 2 extra damageagainst any enemy that has two or more of the horned terror'sallies adjacent to it.Alignment EvilLanguages Abyssal, CommonStr 22 (+10) Dex 15 (+6) Wis 15 (+6)Con 17 (+7) Int 6 (+2) Cha 11 (+4)WITHERLING HORNEDTERROR TACTICSA horned terror is as direct and unsubtle a warrioras it was in life. It uses rampagingcharge as often as itcan, even provoking opportunity attacks in order torun down as many foes as possible.WlTHERLING RABBLEWHEN GNOLLS OR NECROMANCERS create witherlings,the process sometimes goes awry. The magic instead &creates witherling rabble, inferior forms of thecreatures. I—Witherling RabbleSmall natural animate (undead)Initiative +10Level 9 Minion SkirmisherXP100Senses Perception +4; low-light visionHP 1; a missed attack never damages a minion.AC 23; Fortitude 21, Reflex 22, Will 20Speed 8, climb 6© Claw (standard; at-will)+14 vs. AC; 9 damage.Combat AdvantageA witherling rabble deals 2 extra damage on attacks against anycreature granting combat advantage to it.Pack AttackA witherling rabble's melee attacks deal 2 extra damage againstany enemy that has two or more of the rabble's allies adjacenttoftSudden Leap (move; at-will)The witherling rabble jumps 4 squares. During the jump, itgains a +5 bonus to AC against opportunity attacks, and anyenemy that misses the rabble with an opportunity attack grantscombat advantage to it until the end of the rabble's turn.Alignment EvilLanguages Abyssal, CommonStr 11 (+4) Dex 19 (+8) Wis 11 (+4)Con 16 (+7) Int 7 (+2) Cha 12 (+5)WlTHERLING LOREReligion DC 14: Yeenoghu recently imparted tothe gnolls the knowledge of the blasphemous processused to create witherlings. A war between Yeenoghuand Orcus is brewing, and the witherlings are butone of several new weapons that the Prince of Gnollshas given to his children.ENCOUNTER GROUPSWitherlings were first made by gnolls, but the secretof their creation has spread to necromancers ofother races.Level 6 Encounter (XP 1,300)• 2 deathpledged gnolls (level 5 brute)• 1 gnoll huntmaster (level 5 artillery, MM 132)• 4 witherlings (level 4 skirmisher)Level 8 Encounter (XP 1,800)• 2 cambion hellswords (level 8 brute, MM 39)• 1 fang ofYeenoghu (level 7 skirmisher)• 8 witherling rabble (level 9 minioFLskirrnisher)uZ_

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