4e_Monster_Manual_2 - Free
4e_Monster_Manual_2 - Free
4e_Monster_Manual_2 - Free
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WINTER WOLE SNOWEANG LORENature DC 20: Snowfangs are clever and maliciouskillers that often serve more powerful monstersas sentries. In winter wolf packs, snowfangs sometimeswait in ambush while their packmates driveprey toward them.RIME HOUNDRIME HOUNDS ARE GIFTS of powerful primordials ofcold to their worshipers.Rime HoundLevel 17 Elite SkirmisherHuge elemental magical beast (earth, cold, mount) XP 3,200Initiative +16 Senses Perception +12; low-light visionHP 332; Bloodied 166AC 31; Fortitude 30, Reflex 29, Will 27Resist 20 coldSaving Throws +2Speed 8 (ice walk)Action Points 1© Bite (standard; at-will) • ColdReach 2; +22 vs. AC; 1d12 + 6 damage plus 1d6 cold damage, or2d12 + 6 damage plus 1d6 cold damage against a prone target.\ Ice Spikes (immediate reaction, when an enemy misses the rimehound or a friendly rider of 17th level or higher with a meleeattack; at-will) • MountThe icy spikes on the rime hound's body extend: targets thetriggering enemy; +20 vs. Reflex; 1d12 + 6 damage plus 1d6cold damage.•f Takedown (standard; usable only when charging; at-will) • ColdReach 2; +20 vs. AC; 2d12 + 6 damage plus 1d6 cold damage,and the target is knocked prone.4r Frost Storm (standard; recharge __ __) • Cold, ZoneClose burst 3; +20 vs. Fortitude; 2d8 + 6 cold damage. Miss: Halfdamage. Effect: The burst creates a zone of icy terrain that lastsuntil the end of the rime hound's next turn. The zone is difficultterrain.Drag (minor; usable only when adjacent to a prone enemy; at-will)The rime hound shifts 1 square, and pulls a prone target that isadjacent to it 1 square.Alignment EvilLanguages Common, GiantSkills Intimidate +13Str 24 (+15) Dex 22 (+14) Wis 19 (+12)Con 22 (+14) Int 10 (+8) Cha 10 (+8)RIME HOUND LOREArcana DC 25: Certain primordials of cold aresaid to create rime hounds out of the cold heart ofelemental blizzards. These enormous hounds workwith frost giants as mounts, or hunt alongside frosttitans and similar icy beings.SON OE THE SPIRIT WOLEA SON OF THE SPIRIT WOLF USES ITS ICY BREATH to keepits victim's allies away while it concentrates on bitingand rending the hapless target to death.Son of the Spirit Wolf Level 26 Elite SkirmisherLarge elemental magical beast (cold) XP 18,000Initiative +23 Senses Perception +20; low-light visionEverfrost Coat (cold) aura 1; each enemy that enters the auratakes 10 cold damage. A creature that takes cold damage fromeverfrost coat cannot make opportunity attacks until the end ofthe son of the spirit wolf's next turn. 2HP 486; Bloodied 243AC 40; Fortitude 39, Reflex 37, Will 36Resist 30 coldSaving Throws +2Speed 8 (ice walk)Action Points 1© Bite (standard; at-will) • ColdReach 2; +31 vs. AC; 2d10 + 9 damage plus IdIO cold damage,and the target is grabbed.4 Terrible Rush (free; usable only after the son of the spirit wolfmakes a charge attack; encounter) • ColdClose burst 2; +29 vs. Fortitude; 2d10 cold damage, and thetarget is knocked prone.•