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4e_Monster_Manual_2 - Free

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TROLLTHESE MONSTROUS HUMANOIDS strike fear into theirenemies with their strength and ravenous appetites.ICE TROLLICE TROLLS ARE SKILLED ARMORERS and weaponsmithsthat can be found in the frozen north, the Frostfell,and anywhere that supernatural cold persists.Ice TrollLevel 10 SoldierLarge natural humanoid XP 500Initiative +9 Senses Perception +10Emanating Cold aura 1; each enemy that starts its turn in the aurais slowed until the start of its next turn.HP 109; Bloodied 54; see also troll healingRegeneration 10AC 26; Fortitude 23, Reflex 19, Will 17Vulnerable acid or fire (if the ice troll takes acid or fire damage,its regeneration does not function until the end of its next turn)Speed 8© Maul (standard; at-will) • WeaponReach 2; +17 vs. AC; 2d6 + 6 damage.4 Frenzied Strike (free, when the ice troll's attack bloodies anenemy; at-will)The troll makes a maul attack.Troll Healing • HealingIf the ice troll is reduced to 0 hit points by an attack that doesnot deal acid or fire damage, it falls prone and remains at 0hit points until the start of its next turn, when it regains 10hit points. If an attack deals acid or fire damage to the ice trollwhile it is at 0 hit points, it is destroyed.Alignment Chaotic evilSkills Athletics +16, Endurance +15Languages GiantStr 22 (+11) Dex 15 (+7) Wis 10 (+5)Con 21 (+10) Int 9 (+4) Cha 8 (+4)Equipment scale armor, maulICE TROLL TACTICSAn ice troll wades into combat and pounds its enemieswith its powerful maul. It also knows full wellthe effect its aura has on creatures not accustomedto supernatural cold, and it positions itself to includeas many of its foes as possible in the aura.ICE TROLL LORENature DC 16: Ice trolls inhabit the Frostfell,but they occasionally make their way into less frigidregions. Ice trolls are more intelligent than mostother trolls, and they have learned to craft weapons.They prefer to use such weapons in combat instead oftheir claws.BLADERAGER TROLLA BLADERAGER TROLL IS THE RESULT of modification toa normal troll.Bladerager TrollLevel 12 BruteLarge natural humanoid XP 700Initiative+10 Senses Perception+9HP 151; Bloodied 75; see also death burstRegeneration 10AC 24; Fortitude 26, Reflex 24, Will 23Vulnerable acid or fire (if the bladerager troll takes acid or firedamage, its regeneration does not function until the end of itsnext turn)Speed 7© Claw (standard; at-will)Reach 2; +15 vs. AC; 2d10 + 6 damage.4 Bladerager Rend (standard; recharge [X)[H1)Reach 2; +15 vs. AC; 3d10 + 6 damage, and ongoing 5 damage(save ends).•

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