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4e_Monster_Manual_2 - Free

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(left to right) water archon waveshaper, shoal reaver, and tide striderWATER ARCHONWAVESHAPER TACTICSA waveshaper is content to linger at the edge of battle,just within the limits of its ranged powers. From thislocation, the waveshaper alternates between usingdizzying whirlpool and geyser, using the first while thesecond recharges. A waveshaper uses ocean call earlyin combat, once its allies have engaged their enemies.WATER ARCHON LOREArcana DC 18: Water archons don't limitthemselves to seas. They use rivers and streams ashighways, setting up outposts in swamps or lakes.Water archons prefer to remain near water, but useland-based attacks as a surprise tactic.Arcana DC 23: Water archons prowl waterwaysin great ships of water crafted by waveshapers.These strange aquatic masses have a semisolid statethat allows them to rise and submerge as the waterarchons wish. These ships have given water archons areputation as planar pirates.ENCOUNTER GROUPSWater archons typically find themselves in the serviceof masters as mercurial and destructive as thesea itself. They are loyal as long as they are not senttoo far from water and are given frequent opportunities to spread misery and woe.Level 12 Encounter (XP 3,500)• 1 human pirate captain (level 10 soldier)• 2 windfiend furies (level 12 controller)• 2 water archon shoal reavers (level 13 brute)Level 14 Encounter (XP 5,200)• 1 aboleth slime mage (level 17 artillery, MM 8)• 3 water archon shoal reavers (level 13 brute)• 1 water archon waveshaper (level 15 controller)

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