20.07.2015 Views

4e_Monster_Manual_2 - Free

4e_Monster_Manual_2 - Free

4e_Monster_Manual_2 - Free

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

RUST MONSTERRUST MONSTERS ROAM CAVERNS AND DUNGEONS seekingmetals to devour, making them a nightmare forany civilized creature dwelling underground.RUST MONSTERA RUST MONSTER TYPICALLY ATTACKS the nearest largesource of metal, so the most heavily armored enemyis often its target.Rust <strong>Monster</strong>Level 6 SkirmisherMedium natural beast XP 250Initiative +10 Senses Perception +5; low-light visionHP 66; Bloodied 33AC 20; Fortitude 16, Reflex 21, Will 17Speed 8© Bite (standard; at-will)+11 vs. AC; 1d10 + 5 damage, and if the target is wearing heavyarmor, the armor is rusting until the end of the encounter.While the armor is rusting, the target takes a cumulative -1penalty to AC, to a maximum penalty of -5.4 Dissolve Metal (standard; encounter) • ReliableTargets a creature wearing or wielding a rusting magic item of10th level or lower or any non-magic rusting item; +9 vs. Reflex;the rusting item is destroyed.Rusting Defense (when the rust monster is hit by a weaponattack; at-will)The weapon used in the triggering attack is rusting until the endof the encounter. While the weapon is rusting, the target takesa cumulative -1 penalty to damage rolls on attacks that use theweapon, to a maximum penalty of -5.Residuum RecoveryA rust monster consumes any item it destroys. The residuumfrom any magic items the monster has destroyed can beretrieved from its stomach. The residuum is worth the marketvalue of the item (not one-fifth the value).Alignment Unaligned Languages —Str 8 (+2) Dex 20 (+8) Wis 15 (+5)Con 10 (+3) Int 2 (-1) Cha 12 (+4)RUST MONSTER TACTICSA hunger for metal drives the rust monster, and itheads straight for the closest enemy wearing metalarmor or brandishing a metal melee weapon. A rustmonster isn't clever, and often provokes opportunityattacks as it turns to its next target. Usually, after arust monster dissolves a suit of armor or a few weapons,it retreats, content with its belly full of rust.YOUNG RUSTMONSTER SWARMYOUNG RUST MONSTER SWARMS SWIRL around manyfoes, seeking a taste of all the metals they can see.Young Rust <strong>Monster</strong> SwarmMedium natural beast (swarm)Level 9 SoldierXP400Initiative +12 Senses Perception +5; low-light visionSwarm Attack aura 1; each enemy that starts its turn within theaura takes 3 damage. If the enemy has a rusting item, thatenemy is also slowed until the end of its turn.HP 92; Bloodied 46AC 25; Fortitude 19, Reflex 24, Will 19Resist half damage from melee and ranged attacks; Vulnerable 10against close and area attacksSpeed 6© Swarm of Teeth (standard; at-will)+14 vs. Reflex; 2d8 + 1 damage, and if the target is wearingheavy armor, the armor is rusting until the end of the encounter.While the armor is rusting, the target takes a cumulative -1penalty to AC, to maximum penalty of -5.Rusting Defense (when the rust monster swarm is hit by aweapon attack; at-will)The weapon used in the triggering attack is rusting until the endof the encounter. While the weapon is rusting, the target takesa cumulative -1 penalty to damage rolls on attacks that use theweapon, to a maximum penalty of -5.Alignment UnalignedLanguages-Str 8 (+3) Dex 22 (+10) Wis 13 (+5)Con 12 (+5) lnt2(+0) Cha 12 (+5)

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!