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4e_Monster_Manual_2 - Free

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NOTHIC EYE OE VECMAEYES OF VECNA HAVE STRONG CONNECTIONS to Vecna,and their powers can inflict withering attacks uponenemies, rotting the flesh.i_:zNothic Eye of VecnaMedium aberrant humanoidInitiative +23Level 22 Lurker (Leader)XP4.150Senses Perception +15; darkvision,truesight 10Soul Decay aura 3; each undead ally within the aura at the startof the nothic eye of Vecna's turn makes a melee basic attackagainst an enemy as a free action.HP 162; Bloodied 81AC 36; Fortitude 34, Reflex 36, Will 32Speed 6© Claw (standard; at-will) • Necrotic+27 vs. AC; 2d12 + 6 necrotic damage, and the target isimmobilized and takes a -2 penalty to saving throws (save endsboth).+ Mobile Melee Attack (standard; at-will)The nothic eye of Vecna moves its speed and makes a clawattack during the move. The eye of Vecna does not provokeopportunity attacks while moving away from the target of thisattack.4* Eye Rot (minor; recharges when the nothic eye of Vecna is notinvisible to any creature)Close burst 10; targets enemies; only one attack roll against allenemies; +28 vs. Fortitude; the eye of Vecna is invisible to thetarget (save ends).Invisible AdvantageWhen a nothic eye of Vecna hits a creature that cannot see it,one ally adjacent to the target makes an opportunity attackagainst the target.Alignment UnalignedSkills Stealth +24Languages Deep SpeechStr 23 (+17) Dex 26 (+19) Wis 18 (+15)Con 24 (+18) Int 12 (+12) Cha 14 (+13)NOTHIC LOREDungeoneering DC 18: Nothics are aberrantcreatures that have drifted into the world and intoother planes from the Far Realm. They have a semblanceof intellect, but their hold on sanity is tenuous.A nothic can be identified by its awkward gait andits single eye, which can afflict enemies with variousconditions. Nothics cackle maddeningly for no apparentreason.Dungeoneering DC 23: Nothics serve powerfulcreatures that enjoy their erratic and amusing behavior.Nothic are also vicious combatants; they defendtheir masters with devotion.Dungeoneering DC 25: Nothics live among theundead and in cults of Vecna, serving as guardiansand jesters. Nothics in Vecna cults develop terriblegifts granted by the god of secrets. Their strong psychicconnections to the Maimed God allow Vecna tosee through the eye of any such nothic upon which hefocuses attention, allowing him to gather secrets andkeep tabs on those in his service.ENCOUNTER GROUPSThe typical nothic is a cross between a court jesterand a torturer in the court of a powerful evil creature.Barely sane, nothics perform functions other creaturesmight not consider.Level 14 Encounter (XP 5,400)• 1 mind flayer infiltrator (level 14 lurker, MM 188)• 2 nothic cacklers (level 15 artillery)• 2 war trolls (level 14 soldier, MM 254)Level 18 Encounter (XP 10,000)• 2 aboleth lashers (level 17 brute, MM 8)• 1 death hag (level 18 soldier, MM 151)• 2 nothic mindblights (level 19 controller)Level 21 Encounter (XP 16,550)• 3 bodak reavers (level 18 soldier, MM 36)4- 1 dark naga (level 21 elite controller, MM 194)• 1 nothic eye of Vecna (level 22 lurker)

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