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4e_Monster_Manual_2 - Free

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NEOGI GREAT OLD MASTER TACTICSWhen forced into battle as the leader of its clan, aneogi great old master moves to the center of conflict,uses its long, scythelike legs for scythe claw-attacks,and uses enslaving bolt to dominate its enemies.NEOGI LOREDungeoneering DC 16: Neogi see everything interms of ownership and lay claim to everything notalready claimed by a creature more powerful thanthey are. Travelers of dark lands and strange realms,neogi embark on trade missions to barter with powerfulevil creatures. They buy and sell slaves, exoticgoods, and odd magic baubles.Dungeoneering DC 21: Neogi originate in theFar Realm. They avoid the deadly mind flayers. Onceowned by illithidlike beings in the Far Realm, neogialso avoid entanglements with illithids in the world.Great old masters rule every neogi trade clan.Drooling horrors, they brim with vile intellect andthe unborn spawn of their clans.Neogi spawn are adolescents with small brainsto match their relatively tiny bodies. They tumbleabout neogi colonies under the watchful eyes of theirguardians.ENCOUNTER GROUPSNeogi rarely appear without slaves in tow. Someslaves fall so fully under neogi control that the slaveswillingly aid their masters in combat.Level 13 Encounter (4,800 XP)• 3 neogi slavers (level 10 controller)• 1 neogi spawn swarm (level 10 brute)• 2 umber hulks (level 12 elite soldier, MM 256)Level 15 Encounter (6,150 XP)4- 5 kuo-toa guards (level 16 minion, MM 172)• 2 kuo-toa harpooners (level 14 soldier, MM 172)• 1 neogi great old master (level 16 controller)• 2 neogi slavers (level 10 controller)UJ(Back to front) neogi great old master and neogi slaver

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