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4e_Monster_Manual_2 - Free

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WERETIGERWERETIGERS ARE CAUTIOUS COMBATANTS. A weretigeruses stealth to stalk an enemy, waiting for the opportunemoment to strike.WeretigerLevel 11 Elite SkirmisherLarge natural humanoid (shapechanger) XP 1,200Initiative +9 Senses Perception +12; low-light visionHP 172; Bloodied 86Regeneration 10AC 25: Fortitude 23, Reflex 22, Will 22Immune moon rage; Vulnerable silver (if the weretiger takesdamage from a silver weapon, its regeneration does notfunction on its next turn)Saving Throws +2Speed 6 (8 in tiger form)Action Points 1© Katar (standard; usable only while in humanoid form; at-will)• Weapon+16 vs. AC; 2d6 + 6 damage (crit 4d6 + 18).© Bite (standard; usable only while in tiger form; at-will) •Disease+16 vs. AC; 1d8 + 5 damage, and the target is exposed to moonrage (see below).4 Feline Fury (standard; at-will)The weretiger makes two melee basic attacks. It shifts 1 squarebetween the attacks.4* Pounce (standard; usable only when charging; recharge [x] _])+16 vs. AC; 2d8 + 5 damage, and the target is pushed 1 squareand knocked prone. The weretiger then shifts into the target'svacated space.4 Slashing Recoil (immediate reaction, when an attack misses theweretiger; at-will)The weretiger makes a melee basic attack and shifts 2 squares.Change Shape (minor; at-will) • PolymorphA weretiger can alter its physical form to appear as a dire tigeror a unique humanoid (see "Change Shape," page 216).Alignment EvilLanguages CommonSkills Acrobatics +12, Bluff +11, Insight +12, Stealth +12Str 17 (+8) Dex 14 (+7) Wis 14 (+7)Con 15 (+7) Int 12 (+6) Cha 13 (+6)Equipment leather armor, 2 katarsWERETIGER TACTICSA weretiger prefers to focus on one adversary at atime using/eline/ury and retreats if engaged by asecond opponent. If this happens, the weretigercharges with pounce to reengage.Level 11 DiseaseEndurance improve DC 21, maintain DC 16, worsen DC 15 or lowerThe Q Initial Effect: The CI3 The target gains a Strength-based claw attack that Q Final State: The target'starget iscured.target takes a-2penalty to attackrolls as its handsbegin to grow furand claws.deals 1 d6 damage. The target can no longer wieldweapons or hold implements. This effect remains aslong as the subject is diseased.predatory instincts take over.When the target attacks acreature in combat, it canattack no other creatures untilthat target is dead or until theend of the encounter.

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