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4e_Monster_Manual_2 - Free

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LYCANTHROPEHEREDITARY SHAPESHIFTERS, lycanthropes are fearedin communities both large and small. In its naturalform, a lycanthrope appears as a blend of humanoidand beast, but it can choose to wear a humanoid disguiseor an animal shape.WEREBOARWEREBOARS ARE BRUTISH HUMANOIDS that are easilyangered and that transform into lycanthropic formwhen incited. A wereboar is a provocateur, and seeksout fights in taverns and on city streets, where it canuse its size and strength in close quarters.WereboarLevel 6 BruteLarge natural humanoid (shapechanger) XP 250Initiative +3 Senses Perception +4HP 61; Bloodied 33; see also bloodied resilience and death strikeRegeneration 5AC 17; Fortitude 21, Reflex 16, Will 17Immune moontusk fever; Vulnerable silver (if the wereboartakes damage from a silver weapon, its regeneration does notfunction on its next turn)Speed 6 (8 in boar form)© Maul (standard; usable only while in humanoid form; at-will) •Weapon+9 vs. AC; 2d6 + 6 damage.© Gore (standard; usable only while in boar form; at-will) •Disease+9 vs. AC; 1d8 + 6 damage, ongoing 5 damage (save ends), andthe target is exposed to moontusk fever (see below).•f Death Strike (when the werebear drops to 0 hit points)The wereboar makes a gore or a maul attack.Bloodied Resilience (while bloodied)The wereboar gains a +2 bonus to all defenses and dealsongoing 10 damage with its gore attack instead of ongoing 5damage.Change Shape (minor; at-will) • PolymorphA wereboar can alter its physical form to appear as a dire boar(MM 35) or a unique humanoid (see "Change Shape," page 216).Alignment EvilLanguages CommonSkills Athletics +13, Endurance +11, Intimidate +8Str 20 (+8) Dex 10 (+3) Wis 12 (+4)Con16(+6) lnt10(+3) Cha 11 (+3)Equipment hide armor, maulWEREBOAR TACTICSA wereboar looks for any opportunity to utilize itsboar form. It engages in battle with minimal cause,charging opponents and using its gore attack.Moontusk Fever Level 6 Disease Endurance improve DC 17, maintain DC 12, worsen DC 11 or lowerThetarget iscured._Initial Effect: The __\target takes a -2penalty to savingthrows whilebloodied.While bloodied, the target can roll only one savingthrow at the end of its turn, even if it is affected bymultiple effects.Final State: When the subjectrolls a saving throw whilebloodied, it rolls two dice andtakes the lower of the tworesults.

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