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4e_Monster_Manual_2 - Free

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L1ZARDFOLKPOISONSCALE LIZARDFOLK FAVOR CRUEL TOXINS andrelentless hit-and-run tactics. Swamps and jungles arethe favored homes of the varied tribes of these scaledhumanoids.POISONSCALE MAGUSTHE POISONSCALE MAGUS USES TOXIC MAGIC to hurldeath from a distance.Poisonscale MagusMedium natural humanoid (reptile)Initiative +2 Senses Perception +8HP 32; Bloodied 16AC 14; Fortitude 14, Reflex 16, Will 16Speed 6 (swamp walk)© Dagger (standard; at-will) • Weapon+6 vs. AC; 1d6 + 3 damage.^Y Poison Blood (standard; at-will) • PoisonLevel 2 ArtilleryXP12SRanged 10/20; +7 vs. Fortitude; 1d6 + 3 poison damage, andongoing 5 poison damage (save ends).•Y Corrupt Poison (minor; at-will) • PoisonRanged 10/20; targets a creature taking ongoing poisondamage; +7 vs. Fortitude; the poisonscale magus slides thetarget 3 squares, and the target is slowed (save ends).-itr Poison Barrage (standard; encounter) • PoisonArea burst 3 within 10; +5 vs. Fortitude; 1d6 + 3 poisondamage, and the target gains vulnerable S poison (save ends).Miss: Half damage, and the target gains vulnerable 5 poisonuntil the end of its next turn.Alignment UnalignedSkills Athletics +7, Arcana +9Languages DraconicStr 12 (+2) Dex 12 (+2) Wis 14 (+3)Con 14 (+3) Int 15 (+3) Cha 8 (+0)Equipment daggerPOISONSCALE SLITHERERAMONG THE WEAKEST OF LIZARDFOLK, the cowardlypoisonscale slitherers prefer to fight alongside theirstronger kin.Poisonscale SlithererMedium natural humanoid (reptile)Initiative +6 Senses Perception +7HP 36; Bloodied 18AC 17; Fortitude 14, Reflex 15, Will 13Speed 5 (swamp walk)© Spear (standard; at-will) • Weapon+8 vs. AC; 1d10 + 3 damage.•Y Javelin (standard; encounter) • Poison, WeaponLevel 2 SoldierXP 125Ranged 10/20; +6 vs. AC; 1d6 + 3 damage, and the poisonscaleslitherer makes a secondary attack against the same target.Secondary Attack: +4 vs. Fortitude; 2d6 + 3 poison damage.Slitherer BraveryA poisonscale slitherer gains a +2 bonus to attack rolls while itis adjacent to at least one ally.Slitherer StabilityA poisonscale slitherer cannot be knocked prone and ignoresforced movement.-JAlignment UnalignedSkills Athletics +8, Stealth +9Languages DraconicStr 14 (+3) Dex 17 (+4) Wis 12 (+2)Con 12 (+2) lnt8(+0) Cha 8 (+0)Equipment spear, 2 javelinsPOISONSCALE SAVAGETHE POISONSCALE SAVAGE WADES CONFIDENTLY intocombat with a huge club, its tail dripping toxic sweat.Poisonscale SavageMedium natural humanoid (reptile)Initiative +3 Senses Perception +2Level 2 BruteXP 125Aura of Poison aura 1; each enemy within the aura takes a -2penalty to saving throws against ongoing poison damage.HP 45; Bloodied 22AC 13; Fortitude 16, Reflex 15, Will 14Speed 6 (swamp walk)© Greatclub (standard; at-will) • Weapon+5 vs. AC; 2d6 + 3 damage.© Poison Tail (minor; at-will) • Poison+4 vs. AC; the target takes ongoing 5 poison damage (saveends).•Y Javelin (standard; encounter) • Poison, WeaponRanged 10/20; +5 vs. AC; 1d6 + 3 damage, and ongoing 5poison damage (save ends).Alignment UnalignedSkills Athletics +9Languages DraconicStr 17 (+4) Dex 14 (+3) Wis 12 (+2)Con 15 (+3) Int 8 (+0) Cha 8 (+0)Equipment greatclub, javelinPOISONSCALE COLLECTORTHE POISONSCALE COLLECTOR uses blinding poison toincapacitate and kill foes.Poisonscale CollectorLevel 3 LurkerMedium natural humanoid (reptile) XP 150Initiative +8 Senses Perception +8HP 36; Bloodied 18AC 18; Fortitude 14, Reflex 16, Will 15Speed 6 (swamp walk)© Dagger (standard; at-will) • Poison, Weapon+8 vs. AC; 1d6 + 2 damage, and ongoing 5 poison da mage (saveends).I Blinding Poison (standard; at-will)Targets a creature taking ongoing poison damage; +6 vs.Fortitude; 1d6 + 3 damage, and the target is blinded saveends).4 End Strike (standard; at-will)Targets a creature that cannot see the poisonscale co Hector; +8vs. AC; 2d6 + 3 damage.Poison StrikeA poisonscale collector gains a +2 bonus to damage rolls againstany enemy taking ongoing poison damage.Alignment UnalignedSkills Athletics +7, Stealth +9Languages DraconicStr 13 (+2) Dex 17 (+4) Wis 14 (+3)Con 12 (+2) Int 10 (+1) Cha 8 (+0)Equipment dagger

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