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4e_Monster_Manual_2 - Free

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KENKUSLY AND SECRETIVE, KENKUS thrive in the underbellyof the civilized world. Like the ravens they resemble,these avian humanoids are opportunistic. They donot allow laws or morality to stand in their way.KENKU RUFFIANKENKU RUFFIANS RELY ON NUMBERS. They flockaround their foes to take them down.Kenku RuffianLevel 3 Minion SkirmisherMedium natural humanoidXP38Initiative +4 Senses Perception +3; low-light visionHP 1; a missed attack never damages a minion.AC 17; Fortitude 15, Reflex 16, Will 15Speed 6© Club (standard; at-will) • Weapon+8 vs. AC; 5 damage.Flock EffectA kenku ruffian gains a +3 bonus instead of+2 while flanking,and it grants a +3 bonus instead of +2 while aiding another.MimicryA kenku ruffian can mimic sounds and voices. A successfulInsight check opposed by the ruffian's Bluff check allows alistener to determine that the effect is faked.Alignment Unaligned Languages CommonSkills Stealth +9Str 12 (+2) Dex 17 (+4) Wis 14 (+3)Con 14 (+3) lnt9(+0) Cha 11 (+1)Equipment leather armor, clubKENKU RUEEIAN TACTICSBefore combat begins, one or two kenku ruffians goto get help. Once the fighting starts, ruffians use flockeffect to boost their leaders' attacks and to make accurateattacks together.KENKU WARRIORTHE KENKU WARRIOR PRACTICES a flitting martial art,dodging seemingly at random toward and away fromfoes.Kenku WarriorLevel 3 SkirmisherMedium natural humanoidXP150Initiative +6 Senses Perception +3; low-light visionHP 44; Bloodied 22AC 17; Fortitude 14, Reflex IS, Will 14Speed 6© Dagger (standard; at-will) • Weapon+8 vs. AC; 1d4 + 6 damage. ^^^^^^^^^^^^® Dagger (standard; at-will) • WeaponRanged 5/10; +8 vs. AC; 1d4 + 6 damage.•1 Fluttering Attack (standard; at-will)The kenku warrior shifts 4 squares and makes a basic attackduring that movement.Combat AdvantageA kenku warrior deals 1d6 extra damage on melee attacksagainst any target granting combat advantage to it.Flock EffectA kenku warrior gains a +3 bonus instead of+2 while flanking,and it grants a +3 bonus instead of+2 while aiding another.MimicryA kenku warrior can mimic sounds and voices. A succ essfulInsight check opposed by the warrior's Bluff check al ows alistener to determine that the effect is faked.Alignment UnalignedLanguages CommonStr 14 (+3) Dex 17 (+4) Wis 14 (+3)Con 12 (+2) Int 9 (+0) Cha 11 (+1)Equipment leather armor, 6 daggersKENKU WARRIOR TACTICSThe kenku warrior uses its mobility and/lutterin#attack to keep itself and its flockmates in flankingpositions. The combination of combat advantage andflockeffect then metes out the damage.KENKU RINGLEADERKENKU RINGLEADERS LEAD SMALL KENKU BANDS onraids or heists, acting as muscle when stealth andtrickery fail. If the city watch or a rival gang showsup, the ringleader signals the crew's retreat.Kenku RingleaderMedium natural humanoidInitiative +8HP 54; Bloodied 27Level 4 Soldier (Leader)Senses Perception +3; low-light visionAC 20; Fortitude 16, Reflex 16, Will 15Speed 6© Spiked Chain (standard; at-will) • WeaponXP175Reach 2; +11 vs. AC; 2d4 + 5 damage, and the target is markeduntil the end of the kenku ringleader's next turn.® Sling (standard; at-will) • WeaponRanged 10/20; +11 vs. AC; 1d6 + 5 damage.4 Press the Attack (standard; at-will) • WeaponReach 2; targets an enemy marked by the kenku; +11 vs. AC;2d4 + 5 damage, and the target is knocked prone.Flock Reaction (minor; recharge [fT] (x) QT|)Close burst 3; targets kenkus; the target shifts 1 square as a freeaction.Flock EffectA kenku ringleader gains a +3 bonus instead of+2 while flanking,and it grants a +3 bonus instead of+2 while aiding another.A kenku ringleader can mimic sounds and voices. A successfulInsight check opposed by the ringleader's Bluff check allows alistener to determine that the effect is faked.Alignment UnalignedSkills Bluff+10, Intimidate +10Languages CommonStr 13 (+3) Dex 18 (+6) Wis 12 (+3)Con 14 (+4) Int 10 (+2) Cha 16 (+5)Equipment leather armor, sling, spiked chainKENKU RINGLEADER TACTICSA kenku ringleader first advances upon and attacks themost dangerous-looking enemies. It then directs alliesinto flanking positions using the shifting ability grantedby flock reaction. It uses press the attack at every chance.

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