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4e_Monster_Manual_2 - Free

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Heroslayer HydraLevel 20 Solo BruteHuge natural beast (reptile) XP 14,000Initiative +14 Senses Perception +19; all-around visionHP 776; Bloodied 388; see also regenerating headsAC 32; Fortitude 34, Reflex 30, Will 30Saving Throws +5Speed 6Action Points 2© Bite (standard; at-will)Reach 3; +25 vs. AC; IdIO + 8 damage.4 Hydra Fury (standard; at-will)The heroslayer hydra makes five bite attacks, plus an additionalattack for each head it has grown (see regenerating heads). Atarget hit by more than one bite attack in a round takes 10extra damage.4 Rampage (standard; recharges when a critical hit is scoredagainst the heroslayer hydra)The hydra makes one bite attack against each enemy withinreach. On a hit, the target takes ongoing 10 damage (save ends).HeroslayerWhile a heroslayer hydra is marked, it gains a +2 bonus toattack rolls and a +5 bonus to damage rolls against the creaturethat marked it.Many-HeadedEach time a heroslayer hydra would become dazed or stunned,it instead loses one attack while using hydra fury during its nextturn. The hydra can be dazed or stunned multiple times.Regenerating HeadsWhen a heroslayer hydra first reaches 582, 388, and 194 hitpoints, a head is destroyed. At the start of the hydra's next turnafter a head is destroyed, two heads grow in the lost head's place,and the hydra gains an additional bite attack with hydra fury.Threatening ReachA heroslayer hydra can make opportunity attacks against allenemies within its reach (3 squares).Alignment Chaotic evil Languages -Str 2 3 (+16) Dex 19 (+14) Wis 18 (+14)Con 26 (+18) Int 2 (+6) Cha 9 (+9)CHAOS HYDRAHAILING FROM THE ELEMENTAL CHAOS, the chaos hydradraws upon elemental energy. As the chaos hydra generatesmore heads, it becomes more cunning.Chaos HydraLevel 22 Solo BruteHuge elemental beast (reptile) XP 20,750Initiative +16 Senses Perception +20; all-around visionHP 848; Bloodied 424; see also chaosbornAC 34; Fortitude 36, Reflex 32, Will 31Resist 20 variable (2/encounter)Saving Throws +5Speed 7Action Points 2© Frostfire Bite (standard; at-will) • Cold, FireReach 3; +25 vs. AC; 3d8 + 5 cold and fire damage.© Storm Bite (standard; at-will) • Lightning, ThunderReach 3; +25 vs. AC; 3d8 + 5 lightning and thunder damage.4 Hydra Fury (standard; at-will)The chaos hydra makes a storm bite attack, a frostfire bite attack,and each additional attack it has gained through the growth of ahead (see chaosborn).4 Crushing Maw (standard; at-will)Reach 3; +25 vs. AC; 1d8 + 5 damage, and the target is slowedand takes ongoing 10 damage (save ends both).4 Mind Bite (standard; at-will)Reach 3; +25 vs. AC; 1d8 + 5 damage, and the target is dazed(save ends).4 Paralyzing Fang (standard; at-will)Reach 3; +25 vs. AC; 1d8 + 5 damage, and the target isimmobilized and takes a -2 penalty to all defenses (save endsboth).4 Venom Tooth (standard; at-will) • PoisonReach 3; +2 5 vs. AC; 1 d8 +5 damage, and ongoing 10 poisondamage (save ends).ChaosbornA chaos hydra starts with two heads. When the hydra firstreaches 636, 424, and 212 hit points, it grows an additionalhead. Roll a d4 at each increment to determine which attackthe new head makes:1-Crushing Maw, 2-Mind Bite, 3-Paralyzing Fang, or 4-VenomTooth. A hydra can gain the same attack multiple times throughthis effect.Many-HeadedEach time a chaos hydra would become dazed or stunned, itinstead loses one attack, determined randomly, while usinghydra fury during its next turn. The hydra can be dazed orstunned multiple times.Threatening ReachA chaos hydra can make opportunity attacks against all enemieswithin its reach (3 squares).Alignment Chaotic evil Languages -Str 26 (+19) Dex 20 (+16) Wis 19 (+15)Con 28 (+20) Int 2 (+7) Cha 10 (+11)HYDRA LOREArcana DC 22: Originally a native of the Klemcntal Chaos, the chaos hydra has filtered into the otherplanes. A chaos hydra's two heads contain elementalenergy, which its bite unleashes on enemies.Arcana DC 27: As a chaos hydra is hurt, its bodygenerates more heads. The bite attack of a generatedhead can vary randomly.Nature DC 22: When one head of a razor hydrasinks its fangs into an enemy, the other heads becomeobsessed with the taste of that enemy's blood. Razorhydras are also known as blood hydras for their abilityto detect the scent of blood.Nature DC 27: Heroslayer hydras dwell in mountaincaves. In early times, humanoids stalked razorhydras to collect the hydras' serrated teeth, whichwere valued as weapons because they cause victimsto bleed long after receiving wounds.ENCOUNTER GROUPSOpportunistic scavengers, such as carrion crawlersand shardstorm vortex whirlwinds, follow rampaginghydras. A powerful creature such as a minotaur cabalistoccasionally captures a hydra to guard its lair.Level 16 Encounter (XP 7,800)• 1 minotaur cabalist (level 13 controller, MM 190)• 1 razor hydra (level 16 solo brute)

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