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4e_Monster_Manual_2 - Free

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HUMAN JAVELIN DANCERRANGING OVER THE BATTLEFIELD, the human javelindancer is a study in deadly grace.Human javelin DancerLevel 6 SkirmisherMedium natural humanoid XP 250Initiative +8 Senses Perception +4HP 70; Bloodied 35AC 20; Fortitude 18, Reflex 19, Will 17Speed 6© Spear (standard; at-will) 4 Weapon+11 vs. AC; 1 d8 + 3 damage.\ Mobile Attack (standard; at-will)The human javelin dancer shifts 3 squares and makes one spearattack during the move.•f Javelin (standard; at-will) • WeaponRanged 10/20; +12 vs. AC; 1d6 + 3 damage.Adept RetreatA human javelin dancer does not grant combat advantage fromrunning.SkirmishIf a human javelin dancer ends its move at least 4 squares fromthe square where it started the move, its attacks deal 1 d6 extradamage until the start of its next turn.Alignment Unaligned Languages CommonSkills Athletics +10Str 15 (+5) Dex 16 (+6) Wis 13 (+4)Con 14 (+5) Int 10 (+3) Cha 10 (+3)Equipment leather armor, light shield, 4 javelins, spearHUMAN KNIEE FIGHTERTHE HUMAN KNIFE FIGHTER MAKES A BLOODY MESS ofenemies' ranks, popping up, knife in hand, whereleast expected.Human Knife Fighter Level 7 Elite SkirmisherMedium natural humanoid XP 600Initiative+8 Senses Perception+14HP 162; Bloodied 81AC 21; Fortitude 19, Reflex 19, Will 19Saving Throws +2Speed 7Action Points 1© Wounding Dagger (standard; at-will) 4 Weapon+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) andongoing 5 damage (save ends).+ Dance of the Knife (standard; at-will) 4 Weapon+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:The human knife fighter shifts 2 squares after the attack andmakes one more attack against the same target or a differentone. The knife fighter then shifts 2 squares.Peerless Tumbler (move; recharge :X ji:])The human knife fighter shifts 4 squares, ignoring difficultterrain.Combat Advantage' V H H H H H H H H H HA human knife fighter deals 2d6 extra damage against anytarget granting combat advantage to it.Alignment Unaligned Languages CommonSkills Stealth +11Str 15 (+5) Dex 17 (+6) Wis 16 (+6)Con 17 (+6) Int 13 (+4) Cha 12 (+4)Equipment dagger, netHUMAN MYSTAGOGUESPEAKING A SUPERNAL WORD OF POWER, the human 2mystagogue manipulates both its enemies' perceptionsand the battle's direction.Human MystagogueLevel 20 Controller (Leader)Medium natural humanoid XP 2,800Initiative +11 Senses Perception +22Shared Clarity aura 10; each ally within the aura gains a +2 bonusto saving throws.HP 188; Bloodied 94AC 33; Fortitude 31, Reflex 32, Will 33Speed 6_________________© Mystery's Touch (standard; at-will) 4 Implement, Psychic+24 vs. Reflex; 2d8 + 7 psychic damage, and the target takes a-2 penalty to attack rolls against the human mystagogue untilthe end of the mystagogue's next turn.•Y Bend Perception (standard; at-will) 4 Illusion, Implement,PsychicRanged 20; +22 vs. Will; 2d6 + 7 psychic damage, and until theend of the human mystagogue's next turn, the target is slowedand takes a -2 penalty to attack rolls and saving throws.

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