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4e_Monster_Manual_2 - Free

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HUMANDIVERSE AND MULTIFACETED, humans possess thepotential for both greatness and villainy.HUMAN CAVALIERMOUNTED ON A WARHORSE, a human cavalier wearsits enemies down with lance and broadsword.Human CavalierMedium natural humanoidInitiative +8 Senses Perception +9Level 7 Soldier (Leader)XP300Battle Acumen aura sight; each ally within the aura gains a +2bonus to initiative.HP 78; Bloodied 39AC 23; Fortitude 20, Reflex 18, Will 19Speed 5© Broadsword (standard; at-will) • Weapon+14 vs. AC; IdIO + 5 damage, and the target is marked until theend of the human cavalier's next turn.} Champion's Retort (immediate interrupt, when an enemymarked by the human cavalier makes a melee attack against anally adjacent to it; at-will) • WeaponTargets the triggering enemy; +13 vs. AC; 1d6 + 5 damage,t Lancer (standard; usable only while mounted; at-will) •Weapon+14 vs. AC; 1d10 + 5 damage, and the target is knocked prone.Hasty Parry (immediate interrupt, when an enemy marked by thehuman cavalier makes a melee attack against an ally adjacent toit; encounter)The triggering enemy's attack targets the cavalier instead of theally, and the cavalier gains a +3 bonus to AC against that attack.Alignment UnalignedSkills Athletics +12, Diplomacy +11Languages CommonStr 19 (+7) Dex 13 (+4) Wis 12 (+4)Con 14 (+5) Int 10 (+3) Cha 16 (+6)Equipment heavy shield, plate armor, broadsword, longspearHUMAN DIABOLISTTHE HUMAN DIABOLIST IS A PRACTITIONER of evilmagic. A diabolist wields fire as its favored weapon.Human DiabolistMedium natural humanoidInitiative +14 Senses Perception +10HP 147; Bloodied 73AC 32; Fortitude 32, Reflex 31, Will 33Speed 6© Kukri (standard; at-will) • Fire, WeaponLevel 20 ArtilleryXP 2,800+25 vs. AC; 1d6 + 4 damage plus 2d6 fire damage. The humandiabolist rerolls any damage die result of 1 until the result isgreater than 1.® Dark Fire (standard; at-will) • Fire, Implement, NecroticRanged 15; +27 vs. Reflex; 2d10 + 7 fire and necrotic damage.•Y Hell Blight (minor; at-will) • ImplementRanged sight; no attack roll; the target is hell-blighted (saveends). A hell-blighted target that takes fire damage from thehuman diabolist cannot spend a healing surge until the end ofthe diabolist's next turn. If the diabolist uses this power on anew target, the previous target is no longer hell-blighted.•Y Sulfurous Flash (standard; at-will) • Fire, ImplementRanged 5; +27 vs. Fortitude; 2d4 + 6 fire damage, and thehuman diabolist has concealment against the target until theend of the diabolist's next turn.Darkfire Storm (standard; encounter) • Fire, Implement,HH-MHHHHH_-BHHMHMMRHHHr^H_BBnHIArea burst 2 within 20; +25 vs. Reflex; 2d6 + 7 fire and necroticdamage, and ongoing 10 fire and necrotic damage (save ends).Infernal Deflection (immediate interrupt, when the humandiabolist is hit by a melee or ranged attack; recharge fx] [i i) •FireThe diabolist takes half damage from the triggering attack, andthe attacker takes 15 fire damage.Life from FireWhenever a human diabolist takes fire damage, it gains 10temporary hit points.Alignment EvilLanguages CommonSkills Arcana +19, Bluff +21, Stealth +19Str 10 (+10) Dex 18 (+14) Wis 11 (+10)Con 21 (+15) Int 11 (+10) Cha 23 (+16)Equipment leather armor, kukri, rod

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