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4e_Monster_Manual_2 - Free

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HOMUNCULUSHOMUNCULI ACT AS TIRELESS GUARDIANS for Specificlocations, relics, or creatures. Their creators imbuethese constructs with a singular purpose, but manyhomunculi have outlived their original masters.STONEFIST DEFENDERA DRIVEN AND DEADLY FOE, a stonefist defender servesa designated creature as a bodyguard and combatpartner.Stonefist DefenderLevel 2 SkirmisherSmall natural animate (construct, homunculus) XP 125Initiative +6 Senses Perception +4; darkvisionHP 38; Bloodied 19AC 16; Fortitude 13, Reflex 14, Will 14Immune disease, poisonSpeed 8© Spiked Fist (standard; at-will)+7 vs. AC; 1d8 + 5 damage.Guard CreatureA stonefist defender gains a +2 bonus to attack rolls against anyenemy adjacent to its guarded creature (see the "Guard" sidebar).Synchronized FlankWhile a stonefist defender is flanking an enemy with itsguarded creature, its attacks deal 1d6 extra damage against theflanked enemy.Tumble (move; at-will)The stonefist defender shifts 3 squares.Alignment Unaligned Languages -Skills Acrobatics +9Str 12 (+2) Dex 17 (+4) Wis 17 (+4)Con 14 (+3) Int 11 (+1) Cha 7 (-1)ARBALESTERAN ARBALESTER IS A DEADLY RANGED ATTACKER,lobbing volleys of bolts at intruders in the area itguards.ArbalesterLevel 4 ArtilleryMedium natural animate (construct, homunculus) XP 175Initiative +6 Senses Perception +9; darkvisionHP 43; Bloodied 21AC 16; Fortitude 15, Reflex 17, Will 15Immune disease, poisonSpeed 6______© Slam (standard; at-will)+11 vs. AC; 1 d6 + 4 damage.© Bolt (standard; at-will)Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.•Y Double Shot (standard; recharge :: X fl))The arbalester makes two bolt attacks, each against a differenttarget. The targets must be within 5 squares of each other.Guard AreaIf an enemy is within an arbalester's guarded area (see the"Guard" sidebar) at the start of the arbalester's turn, thearbalester recharges double shot.Alignment Unaligned Languages -Str 15 (+4) Dex 18 (+6) Wis 15 (+4)Con 13 (+3) Int5(-1) Cha8(+1)ENCOUNTER GROUPSHomunculi can be found as servants and companionsto spellcasters, or as tireless guards in ancient tombsand treasure vaults.Level 3 Encounter (XP 750)4- 3 stonefist defenders (level 2 skirmisher)• 1 arbalester (level 4 artillery)4- 1 dwarf hammerer (level 5 soldier, MM 97)GUARDA homunculus can be attuned to a specific area or creature.Attuning the homunculus takes 1 minute and can bedone only by the homunculus's creator or its new owner(as designated by its creator). The homunculus gains certainpowers and benefits in this guard role.Guarded Area: An area up to 5 squares on a side.Guarded Creature: A creature, typically the homunculus'screator.

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