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4e_Monster_Manual_2 - Free

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HALF-ORCBOLD AND BRASH, half-ores combine the physicalstrength of ores with the resourcefulness of humans.These cunning warriors are at home both in the cityand in the wild.HALF-ORC HUNTERTHE HALF-ORC HUNTER IS A SKILLED TRACKER and abrash fighter, rushing into battle with little regard forits own safety.Half-Ore HunterLevel 5 SkirmisherMedium natural humanoidXP200Initiative +7 Senses Perception +8; low-light visionHP 62; Bloodied 31AC 19; Fortitude 18, Reflex 18, Will 16Speed 6 (8 when charging)© Battleaxe (standard; at-will) • Weapon+10 vs. AC; IdIO + 5 damage.© Longbow (standard; at-will) • WeaponRanged 20/40; +10 vs. AC; IdIO + S damage.\ Evasive Chop (standard; at-will) • WeaponThe half-ore hunter shifts 1 square before and after the attack;+10 vs. AC; 1 dl 0 + 5 damage.Draw First BloodA half-ore hunter's melee attacks deal IdIO extra damageagainst any creature that has not yet taken damage during theencounter.Furious Assault (free, when the half-ore hunter damages anenemy; encounter)The hunter's attack deals 1d10 extra damage.Alignment Unaligned Languages Common, GiantSkills Endurance +9, Nature +8Str 16 (+5) Dex17(+S) Wis 13 (+3)Con 14 (+4) Int 10 (+2) Cha 8 (+1)Equipment leather armor, battleaxe, longbow, 20 arrowsHALF-ORC HUMTER TACTICSThe half-ore hunter tears into unwounded foes tobenefit from draw first blood, often also using/uriousassault on its first successful strike. The hunter thenmoves onto the next unhurt target, trusting its alliesto finish off the wounded. When no enemies areunwounded, a hunter backs off to concentrate bowfire on the softest targets.HALF-ORC DEATH MAGESOME HALF-ORCS ARE DRAWN to the service ofYurtrus, an exarch of Gruumsh who is a master ofdisease, misery, and death. These half-ores mastersecret rites of Yurtrus. In battle, they wear whiterobes and carry staffs of black wood.Half-Orc Death MageMedium natural humanoidInitiative +7HP 66; Bloodied 33AC 19; Fortitude 17, Reflex 19, Will 18Speed 6Level 6 ControllerSenses Perception +6; low-light vision©Quarterstaff (standard; at-will) • Weapon+11 vs. AC; 1d8 + 5 damage.\ Rotting Touch (standard; at-will) • NecroticXP250+10 vs. Fortitude; 1d6 + 4 necrotic damage, and the target losesnecrotic resistance or immunity and takes ongoing S necroticdamage (save ends both).•Y Bolt of Putrescence (standard; recharge_]) • ImplementRanged 10; +10 vs. Reflex; 2d8 + 5 damage, and the targettakes a -5 penalty to all defenses until the end of the half-oredeath mage's next turn.•ib Swarm of Flies (standard; encounter) • Implement, ZoneArea burst 1 within 10; +10 vs. Fortitude; 2d6 + 5 damage, andthe burst creates a zone of swarming flies that lasts until theend of the encounter. Each creature that starts its turn withinthe zone takes S damage and does not have line of sight tosquares more than 3 squares away from it. As a minor action,the half-ore death mage can move the zone 2 squares.Furious Assault (free, when the half-ore death mage damages anenemy; encounter)The death mage's attack deals 1d10 extra damage.Death Mark (when an enemy reduces the half-ore death mage to0 hit points) • NecroticThe triggering enemy takes 2d10 + 5 necrotic damage.Alignment EvilLanguages Common, GiantSkills Arcana +9, Intimidate +8, Religion +9Str 15 (+5) Dex 18 (+7) Wis 17 (+6)Con10(+3) Int 13 (+4) Cha10(+3)Equipment robes, quarterstaffHALF-ORC DEATH MAGE TACTICSA death mage remains at the rear of battle. Fromthere, it can rain its spells upon its foes without fearof reprisal. It uses swarm of flies to force its enemiesto break up, leaving them isolated and vulnerable toits ore allies. Bolt of putrescenceis useful against heavilyarmored targets. Unlike many evil creatures, thedeath mage has no fear of dying for its master. If thebattle goes poorly, it strides into melee to use rottingtouch and eventually death mark.

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