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4e_Monster_Manual_2 - Free

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CLAY GOLEMTHE PONDEROUS-LOOKING CLAY GOLEM has surprisingspeed. These brutes are favored by those who seek toinflict significant, sometimes unmendable, damage.Clay GolemLevel 15 Elite BruteLarge natural animate (construct)XP 2,400Initiative +15; see also hasty reaction Senses Perception +11;darkvisionAura of Misjudgment aura 3; each enemy within the aura cannotshift.HP 368; Bloodied 184AC 27; Fortitude 31, Reflex 25, Will 27Immune disease, poison, sleepSaving Throws +2Speed 6 (cannot shift)Action Points 1© Slam (standard; at-will)Reach 2; +19 vs. AC; 3d8 + 7 damage, and the target cannotregain hit points (save ends).4 Clay Smash (standard; at-will)The clay golem makes two slam attacks, each against a differenttarget.4 Berserk Attack (immediate reaction, when the clay golem isdamaged by an attack while bloodied; at-will)The golem makes a slam attack against a creature adjacent to it.Hasty ReactionA clay golem rolls initiative twice, taking the higher of the tworesults.Unstoppable (move; encounter)The clay golem moves 8 squares and can move throughenemies' spaces. Opportunity attacks against the golemtriggered by this movement take a -10 penalty to damage rolls.Alignment Unaligned Languages -Str 26 (+15) Dex14(+9) Wis 18 (+11)Con 24 (+14) Int 3 (+3) Cha 3 (+3)IRON GOLEMINFUSED WITH POTENT TOXINS, iron golems thundertoward foes and bash them into mush.Iron GolemLevel 20 Elite SoldierLarge natural animate (construct)XP 5,600Initiative +14 Senses Perception +10; darkvisionNoxious Fumes (Poison) aura 2; while the iron golem is bloodied,each creature that enters the aura or starts its turn there takes5 poison damage.HP 386; Bloodied 193; see also toxic deathAC 36; Fortitude 36, Reflex 30, Will 28Immune disease, poison, sleepSaving Throws +2Speed 6 (cannot shift)Action Points 1© Iron Blade (standard; at-will)Reach 2; +27 vs. AC; 2d10 + 3 damage, and the target is marked(save ends).4 Cleave (standard; at-will)The iron golem makes two iron blade attacks, each against adifferent target.4 Dazing Fist (immediate interrupt, when a creature marked bythe iron golem and within its reach moves or shifts; at-will)Reach 2; targets the triggering creature; +25 vs. Fortitude; thetarget is dazed (save ends).•

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