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4e_Monster_Manual_2 - Free

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•C Staggering Sweep (standard; recharges when first bloodied) •WeaponClose blast 2; +19 vs. AC; 2d10 + 4 damage, and the target ispushed 2 squares and marked until the end of the stone giant'snext turn. Effect: The giant shifts 2 squares but must remainwithin 2 squares of any creatures marked by it.Stone Bones (immediate interrupt, when the stone giant is hit byan attack; not usable while bloodied; at-will)The giant gains resist 5 to all damage against the triggeringattack.Alignment Unaligned Languages GiantSkills Athletics +18, Stealth +15Str 22 (+13) Dex 16 (+10) Wis 20 (+12)Con 20 (+12) Int 10 (+7) Cha 11 (+7)Equipment greatclubSTONE GIANT RUNECARVER TACTICSThe stone giant runecarver attacks from range, usingrocks with specially inscribed runes. It starts withrune of stony sleep and follows with rune of thunderingecho. It focuses its melee attacks on slowed opponentsto take advantage of its grasping stone power.Stone Giant Runecarver Level 16 Controller (Leader)Large elemental humanoid (earth, giant) XP 1,400Initiative +9 Senses Perception +14; low-light visionHardened Focus aura 5; each petrified enemy within the auraloses all resistances and gains vulnerable 5 to all damage.HP 155; Bloodied 77AC 30; Fortitude 28, Reflex 27, Will 29Immune petrificationSpeed 8 (earth walk)© Enruned War Pick (standard; at-will) • WeaponReach 2; +21 vs. AC; 2d8 + 9 (crit 4d8 + 25) damage, and thetarget is slowed (save ends).-i'c Rune of Stony Sleep (standard; recharge [ii]) • ZoneArea burst 1 within 10; +21 vs. Fortitude; 2d8 + 6 damage, andthe target is slowed (save ends). First Failed Saving Throw: Thetarget is petrified instead of slowed (save ends). EjjFect:The burstcreates a zone of magical runes that lasts until the end of theencounter. Each enemy that starts its turn within the zone takesa -2 penalty to saving throws against slowed and immobilized.-itr Rune of Thundering Echo (standard; recharge [x][H])Area burst 1 within 10; +21 vs. Fortitude; 2d8 + 6 thunderdamage. If the target is slowed or immobilized, it takes ongoing10 thunder damage (save ends).Grasping StoneWhen a stone giant runecarver hits a slowed creature with anattack that would cause the creature to become slowed, thatcreature is immobilized until the end of the runecarver's next turn.Stone Bones (immediate interrupt, when the stone giantrunecarver is hit by an attack; not usable while bloodied; at-will)The runecarver gains resist 5 to all damage against thetriggering attack.Alignment Unaligned Languages Giant, PrimordialSkills Arcana +17, Athletics +18, Stealth +17Str 21 (+13) Dex 12 (+9) Wis 23 (+14)Con 19 (+12) Int 18 (+12) Cha 15 (+10)Equipment warhammerSTONE TITAN TACTICSDisplaying speed, agility, and stealth, a stone titanuses launch quakestone from hiding, continuing totoss boulders until enemies come close enough fora quick rush into melee. Next, the titan moves tocatch numerous foes with an avalanche stomp attack.It then lays about with its massive fists until it has achance to use launch quakestoneagain. The stone titancontinues to launch ranged attacks against retreatingadversaries until those foes are out of range.Stone TitanLevel 18 Elite SoldierHuge elemental humanoid (earth, giant) XP 4,000Initiative +15Senses Perception +15; low-light visionSlipstone Distortion aura 1; each enemy that starts its turn withinthe aura is marked until the end of the stone titan's next turn.HP 348; Bloodied 174AC 34; Fortitude 33, Reflex 28, Will 30Immune petrificationSaving Throws +2Speed 8 (earth walk)Action Points 1© Slam (standard; at-will)Reach 3; +25 vs. AC; 3d6 + 7 damage, and marked targets takean extra 2d6 damage.•1 Hardened Threat (opportunity, when a creature marked by thestone titan and within its reach moves or shifts; at-will)The titan makes a slam attack against the triggering creature.© Launch Boulder (standard; at-will)Ranged 20; +23 vs. AC; 2d10 + 7 damage.Avalanche Stomp (standard; encounter)Close burst 3; +21 vs. Fortitude; 3d10 + 7 damage, and thetarget is grabbed by earth and stone. The stone titan does notneed to use an action to sustain the grab. The earth and stonehas a Fortitude and Reflex of 28 against escape attempts. Miss:Half damage.Launch Quakestone (standard; recharge [XJ [Hj)Area burst 1 within 20; +23 vs. AC; 1d10 + 7 damage, andthe target is knocked prone and dazed (save ends). Miss: Halfdamage, and the target is knocked prone.Stone Bones (immediate interrupt, when the stone titan is hit byan attack; not usable while bloodied; at-will)The titan gains resist 5 to all damage against the triggering attack.Alignment UnalignedLanguages Giant, PrimordialSkills Arcana +16, Athletics +21, Stealth +18Str 26 (+17) Dex 18 (+13) Wis 22 (+15)Con 22 (+15) Int 14 (+11) Cha 16 (+12)ENCOUNTER GROUPSStone giants keep pets and, rare among their kin,have ties other than those of master and slave withgaleb duhrs and azers. Sometimes giants with nonevilways can be found among stone giants. Evil stonegiants might ally with other evil giants.Level 15 Encounter (XP 6,400)• 3 stone giants (level 14 soldier)• 1 stone giant runecarver (level 16 controller)• 1 nabassu gargoyle (level 18 lurker, MM 115)Level 18 Encounter (XP 11,200)• 2 stone titans (level 18 elite soldier)• 1 azer taskmaster (level 17 controller, MM 23)• 4 azer warriors (level 17 minion, MM 22)

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