20.07.2015 Views

4e_Monster_Manual_2 - Free

4e_Monster_Manual_2 - Free

4e_Monster_Manual_2 - Free

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

(Left to right) stone giant, stone titan, and stone giant runecarverSTONE GIANTATOP FORBIDDING PEAKS and in the deep reaches ofmountain ranges dwell stone giants. These rockboundbeings show little concern for smaller creatures, andthey distrust strangers. A stone giant aroused to violencecan be as startling and pitiless as an avalanche.STONE GIANT LOREArcana DC 25: Stone giants move slowly andquietly among the mountains and within their rockycave homes, blending with the terrain so well thatthey can easily waylay foes or go unnoticed. Broodingand contemplative, stone giants can rest in thoughtfor years, sitting like statues. With weapons andthrown stones, they are expert hunters. When rousedto anger, a stone giant is able to move its bulk withprecision and quickness.Particularly at night and during thunderstorms,stone giants play by throwing rocks at each other—the losing side is the one hit more often. During suchcontests, the giants seldom watch out for unexpectedpassersby. Such heedless "games" give stone giants arougher reputation than they might deserve.Arcana DC 30: Stone giants are artistic andcraft-oriented, especially with stone. Runecarversuse arcane lore to craft runes of ancient magic uponsurfaces. With these spells set in stone, they smitefoes. The art of rune magic might have originatedwith ancient stone giants, although dwarf artificerssurely disagree.STONE GIANT TACTICSA stone giant hides among the cliffs and ambushesapproaching enemies with hurled rocks. It thenrushes in with staggering sweep to drive foes back. Itstays in melee until opponents retreat, then goes backto hurling rocks until any threat is out of range.Stone GiantLevel 14 SoldierLarge elemental humanoid (earth, giant) XP 1,000Initiative +12 Senses Perception +12; low-light visionHP 140; Bloodied 70AC 30; Fortitude 27, Reflex 24, Will 26Immune petrificationSpeed 8 (earth walk)© Stone Greatclub (standard; at-will) • WeaponReach 2; +21 vs. AC; 2d10 + 4 damage, and the target is markeduntil the end of the stone giant's next turn.•I Hardened Threat (opportunity, when a creature marked by thestone giant and within its reach moves or shifts; at-will)The giant makes a stone greatclub attack against the triggeringcreature.*Y Hurl Rock (standard; at-will)Ranged 20; +21 vs. AC; 2d8 + 6 damage.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!