(Left to right) stone giant, stone titan, and stone giant runecarverSTONE GIANTATOP FORBIDDING PEAKS and in the deep reaches ofmountain ranges dwell stone giants. These rockboundbeings show little concern for smaller creatures, andthey distrust strangers. A stone giant aroused to violencecan be as startling and pitiless as an avalanche.STONE GIANT LOREArcana DC 25: Stone giants move slowly andquietly among the mountains and within their rockycave homes, blending with the terrain so well thatthey can easily waylay foes or go unnoticed. Broodingand contemplative, stone giants can rest in thoughtfor years, sitting like statues. With weapons andthrown stones, they are expert hunters. When rousedto anger, a stone giant is able to move its bulk withprecision and quickness.Particularly at night and during thunderstorms,stone giants play by throwing rocks at each other—the losing side is the one hit more often. During suchcontests, the giants seldom watch out for unexpectedpassersby. Such heedless "games" give stone giants arougher reputation than they might deserve.Arcana DC 30: Stone giants are artistic andcraft-oriented, especially with stone. Runecarversuse arcane lore to craft runes of ancient magic uponsurfaces. With these spells set in stone, they smitefoes. The art of rune magic might have originatedwith ancient stone giants, although dwarf artificerssurely disagree.STONE GIANT TACTICSA stone giant hides among the cliffs and ambushesapproaching enemies with hurled rocks. It thenrushes in with staggering sweep to drive foes back. Itstays in melee until opponents retreat, then goes backto hurling rocks until any threat is out of range.Stone GiantLevel 14 SoldierLarge elemental humanoid (earth, giant) XP 1,000Initiative +12 Senses Perception +12; low-light visionHP 140; Bloodied 70AC 30; Fortitude 27, Reflex 24, Will 26Immune petrificationSpeed 8 (earth walk)© Stone Greatclub (standard; at-will) • WeaponReach 2; +21 vs. AC; 2d10 + 4 damage, and the target is markeduntil the end of the stone giant's next turn.•I Hardened Threat (opportunity, when a creature marked by thestone giant and within its reach moves or shifts; at-will)The giant makes a stone greatclub attack against the triggeringcreature.*Y Hurl Rock (standard; at-will)Ranged 20; +21 vs. AC; 2d8 + 6 damage.
•C Staggering Sweep (standard; recharges when first bloodied) •WeaponClose blast 2; +19 vs. AC; 2d10 + 4 damage, and the target ispushed 2 squares and marked until the end of the stone giant'snext turn. Effect: The giant shifts 2 squares but must remainwithin 2 squares of any creatures marked by it.Stone Bones (immediate interrupt, when the stone giant is hit byan attack; not usable while bloodied; at-will)The giant gains resist 5 to all damage against the triggeringattack.Alignment Unaligned Languages GiantSkills Athletics +18, Stealth +15Str 22 (+13) Dex 16 (+10) Wis 20 (+12)Con 20 (+12) Int 10 (+7) Cha 11 (+7)Equipment greatclubSTONE GIANT RUNECARVER TACTICSThe stone giant runecarver attacks from range, usingrocks with specially inscribed runes. It starts withrune of stony sleep and follows with rune of thunderingecho. It focuses its melee attacks on slowed opponentsto take advantage of its grasping stone power.Stone Giant Runecarver Level 16 Controller (Leader)Large elemental humanoid (earth, giant) XP 1,400Initiative +9 Senses Perception +14; low-light visionHardened Focus aura 5; each petrified enemy within the auraloses all resistances and gains vulnerable 5 to all damage.HP 155; Bloodied 77AC 30; Fortitude 28, Reflex 27, Will 29Immune petrificationSpeed 8 (earth walk)© Enruned War Pick (standard; at-will) • WeaponReach 2; +21 vs. AC; 2d8 + 9 (crit 4d8 + 25) damage, and thetarget is slowed (save ends).-i'c Rune of Stony Sleep (standard; recharge [ii]) • ZoneArea burst 1 within 10; +21 vs. Fortitude; 2d8 + 6 damage, andthe target is slowed (save ends). First Failed Saving Throw: Thetarget is petrified instead of slowed (save ends). EjjFect:The burstcreates a zone of magical runes that lasts until the end of theencounter. Each enemy that starts its turn within the zone takesa -2 penalty to saving throws against slowed and immobilized.-itr Rune of Thundering Echo (standard; recharge [x][H])Area burst 1 within 10; +21 vs. Fortitude; 2d8 + 6 thunderdamage. If the target is slowed or immobilized, it takes ongoing10 thunder damage (save ends).Grasping StoneWhen a stone giant runecarver hits a slowed creature with anattack that would cause the creature to become slowed, thatcreature is immobilized until the end of the runecarver's next turn.Stone Bones (immediate interrupt, when the stone giantrunecarver is hit by an attack; not usable while bloodied; at-will)The runecarver gains resist 5 to all damage against thetriggering attack.Alignment Unaligned Languages Giant, PrimordialSkills Arcana +17, Athletics +18, Stealth +17Str 21 (+13) Dex 12 (+9) Wis 23 (+14)Con 19 (+12) Int 18 (+12) Cha 15 (+10)Equipment warhammerSTONE TITAN TACTICSDisplaying speed, agility, and stealth, a stone titanuses launch quakestone from hiding, continuing totoss boulders until enemies come close enough fora quick rush into melee. Next, the titan moves tocatch numerous foes with an avalanche stomp attack.It then lays about with its massive fists until it has achance to use launch quakestoneagain. The stone titancontinues to launch ranged attacks against retreatingadversaries until those foes are out of range.Stone TitanLevel 18 Elite SoldierHuge elemental humanoid (earth, giant) XP 4,000Initiative +15Senses Perception +15; low-light visionSlipstone Distortion aura 1; each enemy that starts its turn withinthe aura is marked until the end of the stone titan's next turn.HP 348; Bloodied 174AC 34; Fortitude 33, Reflex 28, Will 30Immune petrificationSaving Throws +2Speed 8 (earth walk)Action Points 1© Slam (standard; at-will)Reach 3; +25 vs. AC; 3d6 + 7 damage, and marked targets takean extra 2d6 damage.•1 Hardened Threat (opportunity, when a creature marked by thestone titan and within its reach moves or shifts; at-will)The titan makes a slam attack against the triggering creature.© Launch Boulder (standard; at-will)Ranged 20; +23 vs. AC; 2d10 + 7 damage.Avalanche Stomp (standard; encounter)Close burst 3; +21 vs. Fortitude; 3d10 + 7 damage, and thetarget is grabbed by earth and stone. The stone titan does notneed to use an action to sustain the grab. The earth and stonehas a Fortitude and Reflex of 28 against escape attempts. Miss:Half damage.Launch Quakestone (standard; recharge [XJ [Hj)Area burst 1 within 20; +23 vs. AC; 1d10 + 7 damage, andthe target is knocked prone and dazed (save ends). Miss: Halfdamage, and the target is knocked prone.Stone Bones (immediate interrupt, when the stone titan is hit byan attack; not usable while bloodied; at-will)The titan gains resist 5 to all damage against the triggering attack.Alignment UnalignedLanguages Giant, PrimordialSkills Arcana +16, Athletics +21, Stealth +18Str 26 (+17) Dex 18 (+13) Wis 22 (+15)Con 22 (+15) Int 14 (+11) Cha 16 (+12)ENCOUNTER GROUPSStone giants keep pets and, rare among their kin,have ties other than those of master and slave withgaleb duhrs and azers. Sometimes giants with nonevilways can be found among stone giants. Evil stonegiants might ally with other evil giants.Level 15 Encounter (XP 6,400)• 3 stone giants (level 14 soldier)• 1 stone giant runecarver (level 16 controller)• 1 nabassu gargoyle (level 18 lurker, MM 115)Level 18 Encounter (XP 11,200)• 2 stone titans (level 18 elite soldier)• 1 azer taskmaster (level 17 controller, MM 23)• 4 azer warriors (level 17 minion, MM 22)
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CREDITSDesignRob Heinsoo (lead), Ey
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THE SECOND compend ium of monsters
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A basic attack has a circle around
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(Left to right) angei of authority,
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ANKHEGLOATHSOME INSECTS with a tast
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HIVE QUEENIN ADDITION TO BIRTHING F
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(Left to right) earth archon seismi
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t Booming Retort (immediate reactio
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(left to right) water archon wavesh
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Barghest battle lord in hobgoblin/o
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Behir StormsteedLevel 24 SoldierHug
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BEHOLDER EYE OF CHAOSTHE EYE OF CHA
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9-Ray of Attraction: Area burst 1 w
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Bullywug Mud Lordinitiative+2I natu
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Biting Earth (standard; recharges w
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CENTIPEDEUJTHESE VORACIOUS NOCTURNA
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(Left to right)flame shard, death s
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COLOSSUSA COLOSSUS EXISTS TO FULFIL
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COUATL LOREReligion DC 11: Couatls
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DARKMANTLESTRANGE EMIGRES FROM THE
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DEMOGORGON LOREArcana DC 22: Demogo
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Thrarak was one of the first ettins
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(Left to right) shrieking cvXtist o
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DEMONDEMONS ARE AMONG THE OLDEST CR
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Level 20 Encounter (XP 14,200)• 1
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KAZRITH TACTICSThe kazrith lurks un
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(Left to right) neldrazu, needle de
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PodspawnLevel 15 Minion SkirmisherS
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YOCHLOLYOCHLOLS ARE THE HANDMAIDENS
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Z(Left to right) deva zealot, deva
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(Left to right) infernal armor anim
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(Left to right) misfortune devil, w
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DIMENSIONAL MARAUDERTHESE CLEVER, S
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0J1TMNIXGENIOUS ENGINEERS OF THE FA
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- Page 77 and 78: COPPER DRAGONTHE MOST COVETOUS AND
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- Page 85 and 86: Ancient iron DragonLevel 26 Solo Lu
- Page 87 and 88: Ancient Silver DragonLevel 29 Solo
- Page 89 and 90: (Left to right) scytheclaw drake, f
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- Page 115 and 116: Fomorian ButcherLevel 22 Elite Brut
- Page 117 and 118: Genasi HydromancerLevel 8 Controlle
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- Page 121 and 122: ELDRITCH GIANT LOREArcana DC 20: El
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- Page 135 and 136: Iron Golem JuggernautLevel 26 Elite
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- Page 145 and 146: HUMANDIRE BEAST HUNTERTHE HUMAN DIR
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- Page 151 and 152: Heroslayer HydraLevel 20 Solo Brute
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- Page 157 and 158: 1(Left to right) poisonscale myrmid
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IU
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RETRIEVERRETRIEVERS ARE ARACHNOID M
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DWEOMER EATERSOME RUST MONSTERS DEV
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(Left to right) shadar-kai painhear
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SKELETONSKELETONS RARELY EXIST WITH
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Arcana DC 25: Not all slaads reprod
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SLAUGHTERSTONE SLICERCRAFTING SUCH
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GIANT ARACHNIDS CRAWL everywhere ir
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TOMB SPIDER BROODSWARMA TOMB SPIDER
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(Left to right) spriggan powrie, sp
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STAR SPAWNWARLOCKS AND SAGES KNOW t
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MAW OF ACAMAR LOREDungeoneering DC
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TIGERTIGERS ARE POWERFUL AND CUNNIN
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TROGLODYTE DEEPSCOURGETACTICSIn com
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TROLL VINESPEAKERTROLL VINESPEAKERS
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Nature DC 25: An ambush vine has un
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(Left to right) warforged anvilprie
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WILL-O'-WISPTHESE CRUEL FEY CREATUR
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WINTER WOLE SNOWEANG LORENature DC
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WITHERLING DEATHSHRIEKER TACTICSA d
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BIZARRE SCAVENGERS originally from
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If the power that creates a conjura
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difficult terrain. A swarm cannot b
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MONSTERS BY LEVELEvery monster in t
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Monster Level and Role Page Monster