FROST GIANTFROST GIANTS LIVE IN BITTER NORTHERN LANDS andamong frigid mountains where they subsist byhunting and raiding. They are brutal, superstitious,and murderous creatures among whom only mightmakes right.Frost GiantLevel 17 BruteLarge elemental humanoid (cold, giant)XP 1,600Initiative +11 Senses Perception +13HP 201; Bloodied 100; see also dying swipeAC 29; Fortitude 32, Reflex 27, Will 28Resist 15 coldSpeed 8 (ice walk)© Icy Greataxe (standard; at-will) • Cold, WeaponReach 2; +20 vs. AC; 4d6 + 7 (crit 8d6 + 31 cold damage.4 Dying Swipe (when the frost giant drops to 0 hit points)The frost giant makes an icy greataxe attack.+ Chilling Strike (standard; recharge (S ([j]) • Cold, WeaponReach 2; +20 vs. AC; 2d6 + 7 cold damage, and the target gainsvulnerable 10 cold (save ends).Icy Handaxe (standard; at-will) • Cold, WeaponRanged 5/10; +20 vs. AC; 2d8 + 7 cold damage.Icebound FootingWhen an effect pulls, pushes, or slides a frost giant, the giantmoves 2 squares less than the effect specifies. Also, a frost giantcan make a saving throw to avoid being knocked prone.Alignment EvilLanguages GiantSkills Athletics +19Str 23 (+14) Dex 16 (+11) Wis 20 (+13)Con 21 (+13) Int 10 (+8) Cha 12 (+9)Equipment hide armor, greataxe, 3 handaxesFROST GIANT TACTICSA frost giant prefers to charge into melee with an icygreataxe attack. It follows up with chilling strike. It throwsan icy handaxe only when it has no other options.(Left to right) frost giant ice shaver, frost titan, and frost giant
Frost Giant Ice ShaperLevel 19 Controller (Leader)Large elemental humanoid (cold, giant) XP 2,400Initiative +12 Senses Perception +16HP 182; Bloodied 91AC 32; Fortitude 32, Reflex 29, Will 33Resist 15 coldSpeed 8 (ice walk)© <strong>Free</strong>zing Flail (standard; at-will) • Cold, WeaponReach 2; +24 vs. AC; 2d12 + 4 cold damage.•Y <strong>Free</strong>zing Bolt (standard; at-will) • ColdRanged 20; +22 vs. Reflex; 2d12 + 4 cold damage, and thetarget is immobilized (save ends).•Y Ice Slide (minor 1/round; at-will)Ranged 10; +22 vs. Fortitude; the frost giant ice shaper slidesthe target 3 squares.-5J- Wall of Frost (standard; recharge ::) 4 Cold, ConjurationArea wall 12 within 10; the frost giant ice shaper conjures a wallof swirling snow that lasts until the end of the ice shaper's nextturn. The wall is 6 squares high and blocks line of sight. Thewall's space is lightly obscured and is difficult terrain. A creaturethat starts its turn adjacent to the wall takes 5 cold damage,and a creature that enters a square of the wall or starts its turnthere takes 15 cold damage. Sustain Minor. The wall persists.Ice Armor (standard; recharge I'.-'.I jTT])One ally within 10 squares of the frost giant ice shaper gainsresist 10 to all damage until the end of the ice shaper's nextturn.Icebound Footing•When an effect pulls, pushes, or slides a frost giant ice shaper,the ice shaper moves 2 squares less than the effect specifies.Also, an ice shaper can make a saving throw to avoid beingknocked prone.Alignment EvilLanguages Giant, PrimordialSkills Arcana +14, Heal +21, Intimidate +20Str 21 (+14) Dex 16 (+12) Wis 25 (+16)Con 22 (+15) Int 10 (+9) Cha 22 (+15)Equipment chainmail, flailFROST GIANT ICE SHAPER TACTICSA frost giant ice shaper uses wail of frost to divide thebattlefield favorably. It then uses ice slide and freezingbolt attacks to move its enemies into advantageouspositions and keep them there. The ice shaper uses icearmor on whichever ally provides the most protection.Frost TitanHuge elemental humanoid (cold, giant)Initiative+14Senses Perception+16Level 20 Elite BruteXP 5,600Fimbulwinter Breath (Cold) aura 2; enemies treat the aura's areaas difficult terrain. Each enemy that starts its turn within theaura takes 5 cold damage.HP 466; Bloodied 233; see also/urious swipeAC 32; Fortitude 34, Reflex 29, Will 33Resist 15 coldSaving Throws +2Speed 8 (ice walk)Action Points 1© Icy Greataxe (standard; at-will) • Cold, WeaponReach 3; +23 vs. AC; 2d8 + 9 (crit 4d8 + 25) cold damage, andongoing 10 cold damage (save ends).4 Furious Swipe (free, when first bloodied and again when thefrost titan drops to 0 hit points)The titan makes an icy greataxeattack.4 Cold-Blooded Kick (minor 1/round; at-willReach 3; +21 vs. Reflex; 1d8 + 9 damage, and the target ispushed 2 squares and knocked prone.•Y Ice Bolts (standard; recharge X ii)Ranged 20; targets one or two creatures; +21 vs. Fortitude; 1d8+ 9 cold damage, and the target is slowed (save ends).Blast of Winter (standard; encounter)Close blast 5; +21 vs. Reflex; 3d8 + 6 cold damage, ongoing 10cold damage (save ends), and the target is immobilized until theend of the frost titan's next turn. Miss: Half damage.Glacial FootingWhen an effect pulls, pushes, or slides a frost titan, the titanmoves 4 squares less than the effect specifies. Also, a frost titancan make a saving throw to avoid being knocked prone.Alignment EvilLanguages Giant, PrimordialSkills Athletics +24Str 28 (+19) Dex 19 (+14) Wis 2 3 (+16)Con 23 (+16) Int 12 (+11) Cha 16 (+13)Equipment greataxeFROST TITAN TACTICSInitially, a frost titan unleashes blast of winter. It thenuses cold-blooded kick and icy greataxe attacks to drivefoes before it. A frost titan prefers melee, and it usesice bolts and its Fimbulwinter breath aura to prevent foesfrom escaping.FROST GIANT LOREArcana DC 22: In their arctic lands, frost giantsdwell in glacial caves or crude fortresses carved ofstone and ice. From these holds, frost giants huntgame and raid for slaves and plunder. The mightiestfrost giant in a clan, called a jarl, leads weaker giantsthough intimidation and violence.Ice shapers, the frost giants' seers, gain respectfrom their kind for their augeries and wisdom. Theyengender fear with their cruelty and ferocity.Arcana DC 27: A few frost giants have magicalpowers and can use runes, sorcery, and foul rituals.Such powers give a giant influence in its clan, if notoutright leadership.ENCOUNTER GROUPSFrost giants enslave or ally with other creatures thatprefer the cold. When they raid more temperateclimes, they come by other sorts of slaves. Mammoths,remorhazes, white dragons, and similarcreatures are found with frost giants.Level 19 Encounter (XP 12,000)• 2 frost giants (level 17 brute)• 1 frost giant ice shaper (level 19 controller)4- 1 remorhaz (level 21 elite brute)Level 21 Encounter (XP 19,200)• 2 frost titans (level 20 elite brute)• 2 ice archon frostshapers (level 20 controller,MM 21)4- 1 ice archon rimehammer (level 19 soldier, MM 20)
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CREDITSDesignRob Heinsoo (lead), Ey
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THE SECOND compend ium of monsters
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A basic attack has a circle around
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(Left to right) angei of authority,
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ANKHEGLOATHSOME INSECTS with a tast
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HIVE QUEENIN ADDITION TO BIRTHING F
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(Left to right) earth archon seismi
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t Booming Retort (immediate reactio
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(left to right) water archon wavesh
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Barghest battle lord in hobgoblin/o
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Behir StormsteedLevel 24 SoldierHug
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BEHOLDER EYE OF CHAOSTHE EYE OF CHA
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9-Ray of Attraction: Area burst 1 w
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Bullywug Mud Lordinitiative+2I natu
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Biting Earth (standard; recharges w
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CENTIPEDEUJTHESE VORACIOUS NOCTURNA
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(Left to right)flame shard, death s
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COLOSSUSA COLOSSUS EXISTS TO FULFIL
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COUATL LOREReligion DC 11: Couatls
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DARKMANTLESTRANGE EMIGRES FROM THE
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DEMOGORGON LOREArcana DC 22: Demogo
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Thrarak was one of the first ettins
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(Left to right) shrieking cvXtist o
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DEMONDEMONS ARE AMONG THE OLDEST CR
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Level 20 Encounter (XP 14,200)• 1
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KAZRITH TACTICSThe kazrith lurks un
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(Left to right) neldrazu, needle de
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PodspawnLevel 15 Minion SkirmisherS
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YOCHLOLYOCHLOLS ARE THE HANDMAIDENS
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Z(Left to right) deva zealot, deva
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(Left to right) infernal armor anim
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(Left to right) misfortune devil, w
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DIMENSIONAL MARAUDERTHESE CLEVER, S
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1GRAY OOZEWRETCHED PILES OF STINKIN
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IU
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RETRIEVERRETRIEVERS ARE ARACHNOID M
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DWEOMER EATERSOME RUST MONSTERS DEV
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(Left to right) shadar-kai painhear
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SKELETONSKELETONS RARELY EXIST WITH
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Arcana DC 25: Not all slaads reprod
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SLAUGHTERSTONE SLICERCRAFTING SUCH
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GIANT ARACHNIDS CRAWL everywhere ir
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TOMB SPIDER BROODSWARMA TOMB SPIDER
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(Left to right) spriggan powrie, sp
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STAR SPAWNWARLOCKS AND SAGES KNOW t
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MAW OF ACAMAR LOREDungeoneering DC
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TIGERTIGERS ARE POWERFUL AND CUNNIN
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TROGLODYTE DEEPSCOURGETACTICSIn com
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TROLL VINESPEAKERTROLL VINESPEAKERS
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Nature DC 25: An ambush vine has un
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(Left to right) warforged anvilprie
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WILL-O'-WISPTHESE CRUEL FEY CREATUR
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WINTER WOLE SNOWEANG LORENature DC
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WITHERLING DEATHSHRIEKER TACTICSA d
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BIZARRE SCAVENGERS originally from
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If the power that creates a conjura
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difficult terrain. A swarm cannot b
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MONSTERS BY LEVELEvery monster in t
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Monster Level and Role Page Monster