GENASIA PROUD RACE OF HUMANOIDS infused with the energyof the Elemental Chaos, genasi vary in appearanceand personality. At home strolling through the corridorsof churning energy of the Elemental Chaos, theyalso delight in the verdant forests of the Feywild andthe quaint cities of the world. Among the genasi arehot-blooded fireblades, adventuring skyspies, taciturnstoneshields, and elemental dervishes, which tap theenergy of their elemental heritage.GENASIELEMENTAL DERVISHA GRACEFUL MASTER OF THE DOUBLE SWORD, a genasielemental dervish is equally capable of reaching a foeon land, through water, or in the air.Genasi Elemental Dervish Level 18 Elite SkirmisherMedium elemental humanoid (air, earth, fire, water) XP 4,000Initiative +17 Senses Perception +13HP 344; Bloodied 172AC 32; Fortitude 30, Reflex 32, Will 30Resist 10 cold, 10 fire, 10 lightningSaving Throws +3Speed 6, fly 6 (hover), swim 6Action Points 1© Double Sword (standard; at-will) 4- Weapon; Varies+23 vs. AC; 1d8 + 7 damage, and ongoing 5 damage (save ends)of the type determined by elemental mani/estation.•1 Double Attack (standard; at-will)The genasi elemental dervish makes two double sword attacks.4 Fiery Riposte (immediate reaction, when the genasi elementaldervish is hit by an enemy adjacent to it; at-will) • FireTargets the triggering enemy; +21 vs. Reflex; the target takesongoing 10 fire damage (save ends). If the target is alreadytaking ongoing fire damage, that damage increases by 10.•I Primordial Storm (standard; recharge [X](sT)) • WeaponThe genasi elemental dervish shifts 6 squares and can movethrough enemies' spaces. During its movement, the dervishmakes the following three attacks in order, each against adifferent target.Promise of Storm (Thunder): +21 vs. Fortitude; 1d8 + 5 thunderdamage, and the target gains vulnerable 5 thunder (save ends).Earth Shock: +21 vs. Fortitude; 1d8 + 5 damage, and the targetis dazed until the end of its next turn.Lightning Cut (Lightning): +21 vs. Reflex; 1d8 + 5 lightningdamage, and the target gains ongoing 10 lightning damage (saveends).Elemental ManifestationAt the start of a genasi elemental dervish's turn, it choosesfire, lightning, or thunder damage. The dervish's double swordattack deals that type of damage until the start of its next turn,when it can choose a different damage type.Alignment UnalignedLanguages Common, PrimordialSkills Acrobatics +20, Athletics +21, Endurance +21, Intimidate+16, Nature +20Str 19 (+13) Dex 24 (+16) Wis 18 (+13)Con 20 (+14) Int 16 (+12) Cha IS (+11)Equipment hide armor, double swordGENASI ELEMENTALDERVISH TACTICSThe genasi elemental dervish adapts to its enemies'vulnerabilities. It uses promise of storm and lightningcut against defenders, and it employs earth shockagainst strikers or mobile foes.GENASI FIREBLADETHE GENASI FIREBLADE RUSHES INTO COMBAT, swingingits flaming blade at the nearest enemies.Genasi FirebladeMedium elemental humanoid (fire)Initiative +6 Senses Perception +7HP 139; Bloodied 69AC 23; Fortitude 25, Reflex 22, Will 21Resist 10 fireSpeed 6© Falchion (standard; at-will) • Fire, WeaponLevel 11 BruteXP600+14 vs. AC; 2d4 + 6 damage (crit 4d4 + 14), and ongoing 5 firedamage (save ends).4 Fiery Riposte (immediate reaction, when the genasi fireblade ishit by an enemy adjacent to it; at-will) • FireTargets the attacker; +13 vs. Reflex; the target takes ongoing 5fire damage (save ends). If the target is already taking ongoingfire damage, that damage increases by 5.
Genasi HydromancerLevel 8 ControllerMedium elemental humanoid (water)XP350Initiative +7 Senses Perception +5HP 91; Bloodied 45AC 22; Fortitude 21, Reflex 20, Will 20Speed 6, swim 8Saving Throws +2 against ongoing damage© Scimitar (standard; at-will) • Weapon^13 vs. AC; 2d8 + 4 damage (crit 1d8 + 20).© Wave Bolt (standard; at-will)Ranged 5; +13 vs. AC; 2d6 + 4 damage, and the genasihydromancer slides the target 3 squares.4 Drowning Touch (standard; recharges when the target savesagainst this attack's ongoing damage or when it drops to 0 hitpoints or fewer)+12 vs. Fortitude; the target is dazed and takes ongoing 10damage (save ends both).Whirling Vortex (standard; recharge : i)Close burst 2; targets enemies; +12 vs. Reflex; 2d8 + 6 damage,and the genasi hydromancer slides the target 3 squares.Liquid Body (immediate interrupt, when hit by an enemy's attack;recharges when first bloodied)The genasi hydromancer takes half damage from the triggeringattack.Swift Current (move; encounter)The genasi hydromancer shifts 6 squares. During its movement,the hydromancer can move through enemy-ocupied spaces,move across liquid, and ignore difficult terrain and hazardousterrain effects.Alignment Unaligned Languages Common, PrimordialSkills Acrobatics +12, Arcana +10, Stealth +12Str 14 (+6) Dex 16 (+7) Wis 13 (+5)Con 19 (+8) Int 13 (+5) Cha 17 (+7)Equipment robes, scimitarGENASI HYDROMANCER TACTICSGenasi hydrotnancers rely on swift current and liquidbody to allow them to dart into the middle of a groupof enemies before unleashing whirling vortex to scatterfoes. The hydromancer saves drowning touch for itsdeadliest foe, channeling water into the target's lungsto slay him or her.GENASI SKYSPYA GENASI SKYSPY USES ITS ABILITY TO FLY for shortdistances to engage in hit-and-run attacks, doing asmuch damage as possible with its short swords beforeretreating to attack again elsewhere.Genasi SkyspyLevel 7 SkirmisherMedium elemental humanoid (air)XP300Initiative +9 Senses Perception +9HP 78; Bloodied 39AC 20; Fortitude 19, Reflex 20, Will 17Resist 5 coldSpeed 6; see also sky jaunt© Short Sword (standard; at-will) • Weapon+12 vs. AC; 1 d6 + 4 damage, and the genasi skyspy shifts 1square.4 Swiftwind Strike (standard; requires combat advantage againstthe target; at-will)
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CREDITSDesignRob Heinsoo (lead), Ey
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THE SECOND compend ium of monsters
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A basic attack has a circle around
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(Left to right) angei of authority,
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ANKHEGLOATHSOME INSECTS with a tast
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HIVE QUEENIN ADDITION TO BIRTHING F
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(Left to right) earth archon seismi
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t Booming Retort (immediate reactio
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(left to right) water archon wavesh
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Barghest battle lord in hobgoblin/o
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Behir StormsteedLevel 24 SoldierHug
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BEHOLDER EYE OF CHAOSTHE EYE OF CHA
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9-Ray of Attraction: Area burst 1 w
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Bullywug Mud Lordinitiative+2I natu
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Biting Earth (standard; recharges w
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CENTIPEDEUJTHESE VORACIOUS NOCTURNA
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(Left to right)flame shard, death s
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COLOSSUSA COLOSSUS EXISTS TO FULFIL
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COUATL LOREReligion DC 11: Couatls
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DARKMANTLESTRANGE EMIGRES FROM THE
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DEMOGORGON LOREArcana DC 22: Demogo
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Thrarak was one of the first ettins
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(Left to right) shrieking cvXtist o
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DEMONDEMONS ARE AMONG THE OLDEST CR
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Level 20 Encounter (XP 14,200)• 1
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KAZRITH TACTICSThe kazrith lurks un
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(Left to right) neldrazu, needle de
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PodspawnLevel 15 Minion SkirmisherS
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YOCHLOLYOCHLOLS ARE THE HANDMAIDENS
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Z(Left to right) deva zealot, deva
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NEOGI GREAT OLD MASTER TACTICSWhen
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NOTHIC EYE OE VECMAEYES OF VECNA HA
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ONI THUNDERERONI THUNDERERS DELIGHT
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1GRAY OOZEWRETCHED PILES OF STINKIN
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IU
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RETRIEVERRETRIEVERS ARE ARACHNOID M
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DWEOMER EATERSOME RUST MONSTERS DEV
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(Left to right) shadar-kai painhear
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SKELETONSKELETONS RARELY EXIST WITH
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Arcana DC 25: Not all slaads reprod
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SLAUGHTERSTONE SLICERCRAFTING SUCH
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GIANT ARACHNIDS CRAWL everywhere ir
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TOMB SPIDER BROODSWARMA TOMB SPIDER
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(Left to right) spriggan powrie, sp
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STAR SPAWNWARLOCKS AND SAGES KNOW t
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MAW OF ACAMAR LOREDungeoneering DC
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TIGERTIGERS ARE POWERFUL AND CUNNIN
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TROGLODYTE DEEPSCOURGETACTICSIn com
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TROLL VINESPEAKERTROLL VINESPEAKERS
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Nature DC 25: An ambush vine has un
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(Left to right) warforged anvilprie
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WILL-O'-WISPTHESE CRUEL FEY CREATUR
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WINTER WOLE SNOWEANG LORENature DC
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WITHERLING DEATHSHRIEKER TACTICSA d
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BIZARRE SCAVENGERS originally from
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If the power that creates a conjura
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difficult terrain. A swarm cannot b
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MONSTERS BY LEVELEvery monster in t
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Monster Level and Role Page Monster