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4e_Monster_Manual_2 - Free

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Genasi HydromancerLevel 8 ControllerMedium elemental humanoid (water)XP350Initiative +7 Senses Perception +5HP 91; Bloodied 45AC 22; Fortitude 21, Reflex 20, Will 20Speed 6, swim 8Saving Throws +2 against ongoing damage© Scimitar (standard; at-will) • Weapon^13 vs. AC; 2d8 + 4 damage (crit 1d8 + 20).© Wave Bolt (standard; at-will)Ranged 5; +13 vs. AC; 2d6 + 4 damage, and the genasihydromancer slides the target 3 squares.4 Drowning Touch (standard; recharges when the target savesagainst this attack's ongoing damage or when it drops to 0 hitpoints or fewer)+12 vs. Fortitude; the target is dazed and takes ongoing 10damage (save ends both).Whirling Vortex (standard; recharge : i)Close burst 2; targets enemies; +12 vs. Reflex; 2d8 + 6 damage,and the genasi hydromancer slides the target 3 squares.Liquid Body (immediate interrupt, when hit by an enemy's attack;recharges when first bloodied)The genasi hydromancer takes half damage from the triggeringattack.Swift Current (move; encounter)The genasi hydromancer shifts 6 squares. During its movement,the hydromancer can move through enemy-ocupied spaces,move across liquid, and ignore difficult terrain and hazardousterrain effects.Alignment Unaligned Languages Common, PrimordialSkills Acrobatics +12, Arcana +10, Stealth +12Str 14 (+6) Dex 16 (+7) Wis 13 (+5)Con 19 (+8) Int 13 (+5) Cha 17 (+7)Equipment robes, scimitarGENASI HYDROMANCER TACTICSGenasi hydrotnancers rely on swift current and liquidbody to allow them to dart into the middle of a groupof enemies before unleashing whirling vortex to scatterfoes. The hydromancer saves drowning touch for itsdeadliest foe, channeling water into the target's lungsto slay him or her.GENASI SKYSPYA GENASI SKYSPY USES ITS ABILITY TO FLY for shortdistances to engage in hit-and-run attacks, doing asmuch damage as possible with its short swords beforeretreating to attack again elsewhere.Genasi SkyspyLevel 7 SkirmisherMedium elemental humanoid (air)XP300Initiative +9 Senses Perception +9HP 78; Bloodied 39AC 20; Fortitude 19, Reflex 20, Will 17Resist 5 coldSpeed 6; see also sky jaunt© Short Sword (standard; at-will) • Weapon+12 vs. AC; 1 d6 + 4 damage, and the genasi skyspy shifts 1square.4 Swiftwind Strike (standard; requires combat advantage againstthe target; at-will)

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