F1RBOLGLARGE, FIERCE HUMANOIDS OF THE FEYWILD, firbolgslive for the hunt. They value independence, courage,and the middle ground between good and evil. Theyare agents of destiny, death, and the unforgiving wild.FlRBOLG HOUNDERA FlRBOLG HOUNDER OPENLY ATTACKS PREY to distract itfrom the threat posed by the rest of its hunting band.Firbolg HounderLevel 11 SoldierLarge fey humanoid XP 600Initiative +11 Senses Perception +9; low-light visionHP 113; Bloodied 56Regeneration 5AC 28; Fortitude 24, Reflex 23, Will 23Vulnerable necrotic (if the firbolg hounder takes necrotic damage,its regeneration does not function on its next turn)Saving Throws +2 against charm effects, immobilized, restrained,and slowedSpeed 8© Battleaxe (standard; at-will) • WeaponReach 2; +18 vs. AC; 1d12 + 7 damage.•1 Drive Prey (standard; recharges when first bloodied) • Fear,WeaponReach 2; +17 vs. Fortitude; 2d8 + 7 damage, and the firbolghounder slides the target 2 squares. The hounder makes asecondary attack. Secondary Attack: +15 vs. Will; the targetmust move or shift away from the hounder with its first actionon its next turn or be dazed until the end of that turn.{ Hounding Strike (standard; at-will) • WeaponReach 2; +18 vs. AC; 1d12 + 7 damage, and the firbolg hounderslides the target 2 squares.•Y Handaxe (standard; at-will) • WeaponRanged 5/10; +17 vs. AC; 1d8 + 5 damage, and the target isknocked prone.^Y Moonfire (minor 1/round; recharge X X :i)Ranged 10; +16 vs. Will; until the end of the firbolg hounder'snext turn, the target is marked and cannot benefit frominvisibility or concealment.Hunter's LeapA firbolg hounder doesn't provoke opportunity attacks whilejumping.Alignment Unaligned Languages Common, ElvenSkills Athletics +15, Intimidate +11, Nature +14, Stealth +14Str 21 (+10) Dex 18 (+9) Wis 18 (+9)Con 17 (+8) Int 11 (+5) Cha 12 (+6)Equipment scale armor, light shield, battleaxe, 3 handaxesFIRBOLG HUNTERTHE FIRBOLG HUNTER SPECIALIZES in stalking prey,leaping from hiding to attack after sturdier allies ha\rengaged the enemy.Firbolg HunterLevel 12 SkirmisherLarge fey humanoid XP 70Initiative +14 Senses Perception +16; low-light visionHP 123; Bloodied 61Regeneration 5AC 26; Fortitude 22, Reflex 25, Will 24Vulnerable necrotic (if the firbolg hunter takes necrotic damage.its regeneration does not function on its next turn)Saving Throws +2 against charm effects, immobilized, restrainedand slowedSpeed 8© Spear (standard; at-will) • WeaponReach 2; +17 vs. AC; 1d10 + 6 damage.@ Javelin (standard; at-will) • WeaponRanged 10/20; +18 vs. AC; 1 d8 + 7 damage.•f/-Y Crippling Strike (standard; recharges when first bloodied)The firbolg hunter makes a spear attack or a javelin attack.On a hit, the attack deals 2d6 extra damage, and the target isimmobilized (save ends). Aftereffect: The target is slowed (saveends).^Pf Mobile Attack (standard; at-will)The firbolg hunter moves 8 squares and makes a spear attackor a javelin attack at any point during the move. The hunterdoesn't provoke opportunity attacks when moving away fromits target or when making the ranged attack.•Y Moonfire (minor 1/round; recharge [::] [X Ijjl)Ranged 10; +16 vs. Will; until the end of the firbolg hunter'snext turn, the hunter's attacks against the target deal 1d6extra damage, and the target cannot benefit from invisibility orconcealment.Hunter's LeapA firbolg hunter doesn't provoke opportunity attacks whilejumping.Alignment Unaligned Languages Common, ElvenSkills Athletics +15, Intimidate +12, Nature +16, Stealth+17Str 18 (+10) Dex 22 (+12) Wis20(+11)Con 19 (+10) Int 12 (+7) Cha 13 (+7)Equipment leather armor, spear, 3 javelinsFIRBOLG HUNTER TACTICSThe firbolg hunter uses moonfire to enhance the effectivenessof its crippling strike attack. It uses huntersleap to escape its enemies and maneuver for combatadvantage.FIRBOLG HOUNDER TACTICSOpening with moonfire, the firbolg uses drive prey tomaneuver a foe into danger. It pursues the enemy,using hunter's leap if necessary. The hounder thenkeeps the battle moving and its allies in advantageousposition using hounding strike. It throws a handaxeonly to bring down elusive prey. If severely wounded,the firbolg hounder might use drive prey to disengageand flee.
FIRBOLG MOON SEERA HEN BATTLE is JOINED, the firbolg moon seer callsdown darkest fate on the enemy.Firbolg Moon SeerLevel 14 Controller1 -arge fey humanoid XP 1,000— itiative +11 Senses Perception +18; low-light vision-P 141; Bloodied 70Regeneration 5KZ 28; Fortitude 26, Reflex 24, Will 27> jlnerable necrotic (if the firbolg moon seer takes necroticdamage, its regeneration does not function on its next turn)Saving Throws +2 against charm effects, immobilized, restrained,and slowedSoeed 8: Moon Mace (standard; at-will) 4 Radiant, WeaponReach 2; +18 vs. Reflex; 1d10 + 7 radiant damage, and thetarget is blinded until the start of its next turn.* Ban of the Raven (standard; encounter) 4 Necrotic, RadiantRanged 10; +18 vs. Fortitude; 3d8 + 6 necrotic damage, attackrolls against the target can score critical hits on rolls of 18-20,and the target takes 10 extra necrotic damage from a critical hitsave ends both). Aftereffect: Attack rolls against the target canscore critical hits on rolls of 19-20 (save ends).Moonfire (minor 1/round; recharge TTjiXjij)Ranged 10; +18 vs. Will; until the end of the firbolg moon seer'snext turn, the target grants combat advantage to the moon seerand cannot benefit from invisibility or concealment.— Moonstrike (standard; recharge JH][n]) 4 Charm, PsychicClose burst S; targets one enemy affected by moonjire; +18 vs.Will; 2d8 + 6 psychic damage, and the target is dominated untilthe end of the firbolg moon seer's next turn.— Spirit Hounds (standard; recharges when first bloodied)Close blast 5; targets enemies; +17 vs. Reflex; 2d6 + 6 damage,and the target is slowed and cannot teleport (save ends both).Alignment Unaligned Languages Common, ElvenSkills Arcana +14, Athletics +15, Nature +18, Religion +14Str 17 (+10) Dex 18 (+11) Wis 23 (+13)Con 21 (+12) Int 14 (+9) Cha 15 (+9)Equipment leather armor, mace, moon maskFIRBOLG MOON SEER TACTICSWhen battle is joined, the firbolg moon seer targets:ne foe with moonfire, then makes that enemy morevulnerable with ban of the raven. The members of:he firbolg hunt focus melee attacks on opponents."rected by ban of the raven. The moon seer targets:he largest number of enemies possible with a spirit-sands attack. It uses moonstrike late in battle—oftenno force the target to provide cover for the moon seer'sescape.FIRBOLG BLOODBEARWITH THE ABILITY TO TRANSFORM into the shape ofa fearsome beast, the firbolg bloodbear is a recklessand savage opponent.Firbolg BloodbearLarge fey humanoidInitiative +12Level 15 Elite BruteXP 2,400Senses Perception +18; low-light visionHP 240; Bloodied 120; see also bloodbear/ormRegeneration 5 (10 while in bloodbear form)AC 27; Fortitude 28, Reflex 25, Will 28Vulnerable necrotic (if the firbolg bloodbear takes necroticdamage, its regeneration does not function on its next turnSaving Throws +2 (+4 against charm effects, immobilized,restrained, and slowed)Speed 8Action Points 1© Slam (standard; at-will)Reach 2; +18 vs. AC; 2d8 + 9 damage.© Claw (standard; usable only while in bloodbear form; at-will)Reach 2; +18 vs. AC; 2d12 + 9 damage.4 Double Attack (standard; at-will)The firbolg bloodbear makes two melee basic attacks. If thebloodbear hits with both attacks, it makes a secondary attackagainst the target. Secondary Attack: +17 vs. Fortitude; thetarget is grabbed.4 Bloodbear Maul (standard; recharges when bloodied)Reach 2; targets a creature grabbed by the firbolg bloodbear;no attack roll; 4d10 + 9 damage, and if the bloodbear is inbloodbear form, it makes a bite attack against the target as afree action.4 Bite (standard; usable only while in bloodbear form; at-will)+18 vs. AC; 3d12 + 9 damage, and if the target is grantingcombat advantage to the firbolg bloodbear, the target takesongoing 10 damage (save ends).*Y Moonfire (minor; recharge __ |XJ __)Ranged 10; +15 vs. Will; until the end of the firbolg bloodbear'snext turn, the target cannot benefit from invisibility orconcealment.Bloodbear Form (when first bloodied; encounter) 4 Healing,PolymorphThe firbolg bloodbear takes the form of a humanoid-bearhybrid. It regains all of its hit points, gains regeneration 10, andgains bite and claw attacks. When the bloodbear is bloodied asecond time, it reverts to its normal form until the end of theencounter.Alignment UnalignedLanguages Common, ElvenSkills Athletics +19, Intimidate +13, Nature +18Str 24 (+14) Dex 20 (+12) Wis 22 (+13)Con 20 (+12) Int 12 (+8) Cha 13 (+8)Equipment hide armor, bear helmetFIRBOLG BLOODBEAR TACTICSDiving into the middle of combat, the firbolg bloodbearconcentrates on one foe, attempting to grab thatenemy for a bloodbear maul in the next round. Thefirbolg is reckless until it can transform into its bloodbearform. Then it acts like a berserk dire bear—onlystronger and tougher—doing its best to use bloodbearmaul again before it is forced out of bloodbear form.ccc
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CREDITSDesignRob Heinsoo (lead), Ey
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THE SECOND compend ium of monsters
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A basic attack has a circle around
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(Left to right) angei of authority,
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ANKHEGLOATHSOME INSECTS with a tast
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HIVE QUEENIN ADDITION TO BIRTHING F
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(Left to right) earth archon seismi
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t Booming Retort (immediate reactio
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(left to right) water archon wavesh
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Barghest battle lord in hobgoblin/o
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Behir StormsteedLevel 24 SoldierHug
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BEHOLDER EYE OF CHAOSTHE EYE OF CHA
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9-Ray of Attraction: Area burst 1 w
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Bullywug Mud Lordinitiative+2I natu
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Biting Earth (standard; recharges w
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CENTIPEDEUJTHESE VORACIOUS NOCTURNA
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(Left to right)flame shard, death s
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COLOSSUSA COLOSSUS EXISTS TO FULFIL
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COUATL LOREReligion DC 11: Couatls
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DARKMANTLESTRANGE EMIGRES FROM THE
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DEMOGORGON LOREArcana DC 22: Demogo
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Thrarak was one of the first ettins
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(Left to right) shrieking cvXtist o
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DEMONDEMONS ARE AMONG THE OLDEST CR
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Level 20 Encounter (XP 14,200)• 1
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KAZRITH TACTICSThe kazrith lurks un
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- Page 59 and 60: PodspawnLevel 15 Minion SkirmisherS
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- Page 65 and 66: (Left to right) infernal armor anim
- Page 67 and 68: (Left to right) misfortune devil, w
- Page 69 and 70: DIMENSIONAL MARAUDERTHESE CLEVER, S
- Page 71 and 72: 0J1TMNIXGENIOUS ENGINEERS OF THE FA
- Page 73 and 74: DJINN STORMSWORD TACTICSProtection
- Page 75 and 76: ADAMANTINE DRAGONADAMANTINE DRAGONS
- Page 77 and 78: COPPER DRAGONTHE MOST COVETOUS AND
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- Page 85 and 86: Ancient iron DragonLevel 26 Solo Lu
- Page 87 and 88: Ancient Silver DragonLevel 29 Solo
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- Page 97 and 98: ELADRIN BLADESINGERA WHIRLING BLUR
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- Page 103 and 104: Alignment Unaligned Languages Primo
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- Page 115 and 116: Fomorian ButcherLevel 22 Elite Brut
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- Page 135 and 136: Iron Golem JuggernautLevel 26 Elite
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- Page 139 and 140: HALF-ELFBALEFUL THAUMATURGETHE WIEL
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- Page 145 and 146: HUMANDIRE BEAST HUNTERTHE HUMAN DIR
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WERETIGERWERETIGERS ARE CAUTIOUS CO
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MAMMOTHMAMMOTHS ARE FURRY, ELEPHANT
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(Left to right) marut castigator, e
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(Left to right) myconid guard, rotp
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NEOGI GREAT OLD MASTER TACTICSWhen
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NOTHIC EYE OE VECMAEYES OF VECNA HA
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ONI THUNDERERONI THUNDERERS DELIGHT
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1GRAY OOZEWRETCHED PILES OF STINKIN
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IU
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RETRIEVERRETRIEVERS ARE ARACHNOID M
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DWEOMER EATERSOME RUST MONSTERS DEV
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(Left to right) shadar-kai painhear
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SKELETONSKELETONS RARELY EXIST WITH
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Arcana DC 25: Not all slaads reprod
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SLAUGHTERSTONE SLICERCRAFTING SUCH
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GIANT ARACHNIDS CRAWL everywhere ir
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TOMB SPIDER BROODSWARMA TOMB SPIDER
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(Left to right) spriggan powrie, sp
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STAR SPAWNWARLOCKS AND SAGES KNOW t
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MAW OF ACAMAR LOREDungeoneering DC
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TIGERTIGERS ARE POWERFUL AND CUNNIN
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TROGLODYTE DEEPSCOURGETACTICSIn com
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TROLL VINESPEAKERTROLL VINESPEAKERS
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Nature DC 25: An ambush vine has un
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(Left to right) warforged anvilprie
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WILL-O'-WISPTHESE CRUEL FEY CREATUR
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WINTER WOLE SNOWEANG LORENature DC
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WITHERLING DEATHSHRIEKER TACTICSA d
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BIZARRE SCAVENGERS originally from
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If the power that creates a conjura
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difficult terrain. A swarm cannot b
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MONSTERS BY LEVELEvery monster in t
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Monster Level and Role Page Monster