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4e_Monster_Manual_2 - Free

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thunder. Dwarves covet thundering weapons craftedfrom the stone of a stormstone fury's body.TEMPEST WISPA TEMPEST WISP SEEKS OUT other creatures it cancoerce to its side of a fight, using them as shields as ittargets weaker foes.Tempest WispMedium elemental magical beast (air)Initiative +10 Senses Perception +10HP 134; Bloodied 67AC 27; Fortitude 26, Reflex 24, Will 24Level 13 ControllerXP800Immune disease, poison; Resist insubstantial while not bloodiedSpeed 0, fly 7 (hover)0 Air Slash (standard; at-will)+16 vs. Reflex; 2d8 + S damage.® Whistling Wind (standard; at-will)Ranged 10; +16 vs. Reflex; 2d10 + 3 damage, and the tempestwisp slides the target 1 square.•YTumbling Updraft(standard; recharge X ii)Ranged 10; +20 vs. Fortitude; the target is lifted up 20 feet (4squares) and restrained (save ends). Failed Saving Throw: Thetarget is lifted up another 20 feet. Successful Saving Throw; Thetarget falls and takes falling damage, if applicable.Alignment UnalignedLanguages PrimordialStr 15 (+8) Dex 19 (+10) Wis 19 (+10)Con 22 (+12) lnt9(+5) Cha14(+8)TEMPEST WISP LOREArcana DC 18: A tempest wisp becomes solidwhen bloodied. Unlike many elementals, tempestwisps actively ally themselves with other creatures,hoping to stay behind them in battle.WlNDElETMD FURYA CYCLONE OF MIST AND LIGHTNING, the windfiendfury arcs through the air like a predator.Windfiend FuryLevel 12 ControllerLarge elemental magical beast (air, water)XP 700Initiative +11 Senses Perception +10Forceful Zephyr aura 3; the windfiend fury slides each creaturethat starts its turn within the aura 1 square.HP 123; Bloodied 61AC 26; Fortitude 24, Reflex 25, Will 24Immune disease, poison; Resist 15 lightning, 15 thunderSpeed 0, fly 8 (hover)0 Flying Debris (standard; at-will)Reach 2; +17 vs. AC; 2d8 + 5 damage.-Y Lightning Strike (standard; recharge (x) __) • LightningRanged 10; +16 vs. Fortitude; 3d8 + 5 lightning damage, and thetarget is dazed until the end of the windfiend fury's next turn.•

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