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User Modeling human-computer interaction

User Modeling human-computer interaction

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1 Introduction<br />

Novels are the best source for new concepts in <strong>computer</strong> science, because they show us<br />

visions for the evolution of new ways in using <strong>computer</strong> systems. A good example of<br />

such a novel is from Arthur C. Clarke: 2001 - A space odyssey which was filmed in a<br />

movie by Stanley Kubrick in 1968. In this movie we can see the board <strong>computer</strong> from<br />

the spaceship ”Discovery” called HAL9000. Some of his features are the recognition of<br />

different users and the adaption of his user interface to each individual user. I think<br />

this shows us the potentiality in the research of the <strong>interaction</strong> of <strong>human</strong>s and <strong>computer</strong><br />

systems.<br />

So what we are looking for in this paper is a way to personalize <strong>computer</strong> systems.<br />

That means the <strong>computer</strong> system can be adapted or adapt automaticly to the needs of<br />

each individual user. To facilitate this, we have to collect some information about the<br />

users and develop a user model with this informations.<br />

Before we can think about a way to personalize a <strong>computer</strong> system, we have to talk<br />

about some basics in <strong>human</strong>-<strong>computer</strong> <strong>interaction</strong> (HCI) and user modeling (UM). In<br />

the next section we take a look at the tools to build a model of a user with the UM-<br />

Shellsystems. The last section is about the difficulties in the design of personalized<br />

<strong>computer</strong> systems and the difference between adaptive and adaptable systems. At the<br />

end there will be a short summary of what we have found out in this paper.<br />

2 Basics<br />

First we must talk about some basics about <strong>human</strong>-<strong>computer</strong> <strong>interaction</strong> and user modeling.<br />

2.1 Human-<strong>computer</strong> <strong>interaction</strong> (HCI)<br />

Let us begin with a definition of <strong>human</strong>-<strong>computer</strong> <strong>interaction</strong>:<br />

”Human-<strong>computer</strong> <strong>interaction</strong> is a discipline concerned with the design, evaluation<br />

and implementation of interactive computing systems for <strong>human</strong> use<br />

and with the study of major phenomena surrounding them.” ([Per96])<br />

As we will see the study of phenomena around the use of interactive <strong>computer</strong> systems<br />

gets more and more important in the last few years. When we take a look at the research<br />

in HCI we can see that there where 3 main stages in the history of research.<br />

3 stages in HCI research In the first stage the primary intention was the design<br />

of graphical user interfaces (GUIs) using windows, icons etc. to create more usable<br />

systems. The next step in the research of HCI was the question, how the people use<br />

the interfaces and components of a <strong>computer</strong> system. So that the actions not just the<br />

interfaces were focused in this stage of research. Today we want to improve the way<br />

people use <strong>computer</strong>s to work and communicate with.<br />

3

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