Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday
Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday
Real time Shaders in 3ds max3ds max 4.2 First DCC tool to support DX8 and HWshaders 1122 lines of max code, 41 lines of DX Cube Map sample3ds max 5.1 First DirectX 9 Support MetalBump Shader DirectX Manager 650 line of max code, 41 line of DXIntegrating DirectX Shaders in 3ds MaxA Developer's Perspective 4© 2005 Autodesk
Real time Shaders in 3ds max3ds max 6.0 DirectX Effect file support 0 lines of max code, 41 lines of DX3ds max 7.0 DirectX Standard Material First to support DXSAS 0 lines of max code, 0 lines of DXIntegrating DirectX Shaders in 3ds MaxA Developer's Perspective 5© 2005 Autodesk
- Page 1 and 2: Integrating DirectXShaders in 3ds M
- Page 3: Real time Shaders in 3ds max3ds max
- Page 9 and 10: DirectX Standard Material - Details
- Page 11 and 12: Extending the DirectX StandardMater
- Page 13 and 14: Extending the DirectX StandardMater
- Page 15 and 16: Extending the DirectX Effect Suppor
- Page 17 and 18: Writing your own DirectX shadersWhe
- Page 19 and 20: Writing a DirectX Hardware Material
- Page 21 and 22: 3ds max resourcesSparks Support Pro
Real time <strong>Shaders</strong> <strong>in</strong> <strong>3ds</strong> max<strong>3ds</strong> max 4.2 First DCC tool to support DX8 and HWshaders 1122 l<strong>in</strong>es of max code, 41 l<strong>in</strong>es of DX Cube Map sample<strong>3ds</strong> max 5.1 First <strong>DirectX</strong> 9 Support MetalBump Shader <strong>DirectX</strong> Manager 650 l<strong>in</strong>e of max code, 41 l<strong>in</strong>e of DX<strong>Integrat<strong>in</strong>g</strong> <strong>DirectX</strong> <strong>Shaders</strong> <strong>in</strong> <strong>3ds</strong> <strong>Max</strong>A <strong>Developer's</strong> Perspective 4© 2005 Autodesk