Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday

Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday

14.07.2015 Views

Real time Shaders in 3ds max3ds max 4.2 First DCC tool to support DX8 and HWshaders 1122 lines of max code, 41 lines of DX Cube Map sample3ds max 5.1 First DirectX 9 Support MetalBump Shader DirectX Manager 650 line of max code, 41 line of DXIntegrating DirectX Shaders in 3ds MaxA Developer's Perspective 4© 2005 Autodesk

Real time Shaders in 3ds max3ds max 6.0 DirectX Effect file support 0 lines of max code, 41 lines of DX3ds max 7.0 DirectX Standard Material First to support DXSAS 0 lines of max code, 0 lines of DXIntegrating DirectX Shaders in 3ds MaxA Developer's Perspective 5© 2005 Autodesk

Real time <strong>Shaders</strong> <strong>in</strong> <strong>3ds</strong> max<strong>3ds</strong> max 4.2 First DCC tool to support DX8 and HWshaders 1122 l<strong>in</strong>es of max code, 41 l<strong>in</strong>es of DX Cube Map sample<strong>3ds</strong> max 5.1 First <strong>DirectX</strong> 9 Support MetalBump Shader <strong>DirectX</strong> Manager 650 l<strong>in</strong>e of max code, 41 l<strong>in</strong>e of DX<strong>Integrat<strong>in</strong>g</strong> <strong>DirectX</strong> <strong>Shaders</strong> <strong>in</strong> <strong>3ds</strong> <strong>Max</strong>A <strong>Developer's</strong> Perspective 4© 2005 Autodesk

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