Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday
Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday
Overview•Real time Shaders in 3ds max•Support for DirectX Effect files•DirectX Standard Material•SDK Support for DX ShadersIntegrating DirectX Shaders in 3ds MaxA Developer's Perspective 2© 2005 Autodesk
Real time Shaders in 3ds max3ds max 2.0 First DirectX Release DirectX 5.0 T & L in software3ds max 3.0 DirectX 6.0 Texture Improvements Very Similar to max 2.0Integrating DirectX Shaders in 3ds MaxA Developer's Perspective 3© 2005 Autodesk
- Page 1: Integrating DirectXShaders in 3ds M
- Page 5: Real time Shaders in 3ds max3ds max
- Page 9 and 10: DirectX Standard Material - Details
- Page 11 and 12: Extending the DirectX StandardMater
- Page 13 and 14: Extending the DirectX StandardMater
- Page 15 and 16: Extending the DirectX Effect Suppor
- Page 17 and 18: Writing your own DirectX shadersWhe
- Page 19 and 20: Writing a DirectX Hardware Material
- Page 21 and 22: 3ds max resourcesSparks Support Pro
Real time <strong>Shaders</strong> <strong>in</strong> <strong>3ds</strong> max<strong>3ds</strong> max 2.0 First <strong>DirectX</strong> Release <strong>DirectX</strong> 5.0 T & L <strong>in</strong> software<strong>3ds</strong> max 3.0 <strong>DirectX</strong> 6.0 Texture Improvements Very Similar to max 2.0<strong>Integrat<strong>in</strong>g</strong> <strong>DirectX</strong> <strong>Shaders</strong> <strong>in</strong> <strong>3ds</strong> <strong>Max</strong>A <strong>Developer's</strong> Perspective 3© 2005 Autodesk