14.07.2015 Views

Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday

Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday

Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Extend<strong>in</strong>g the <strong>DirectX</strong> Effect SupportIEffectManager Used to store parameters that need to be set from <strong>3ds</strong> max UI Parameters – <strong>in</strong>t, float, Boolean, po<strong>in</strong>t4, texture and colour Transform data Provides access to the parameters via Trackview Used to <strong>in</strong>tegrate the effect <strong>in</strong>to <strong>3ds</strong> max Render to texture Vertex Pa<strong>in</strong>t Modifier Access to light<strong>in</strong>g data Position and Direction Colour Hotspot and Falloff<strong>Integrat<strong>in</strong>g</strong> <strong>DirectX</strong> <strong>Shaders</strong> <strong>in</strong> <strong>3ds</strong> <strong>Max</strong>A <strong>Developer's</strong> Perspective 16© 2005 Autodesk

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!