Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday
Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday
Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday
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Extend<strong>in</strong>g the <strong>DirectX</strong> Effect SupportIEffectManager Used to store parameters that need to be set from <strong>3ds</strong> max UI Parameters – <strong>in</strong>t, float, Boolean, po<strong>in</strong>t4, texture and colour Transform data Provides access to the parameters via Trackview Used to <strong>in</strong>tegrate the effect <strong>in</strong>to <strong>3ds</strong> max Render to texture Vertex Pa<strong>in</strong>t Modifier Access to light<strong>in</strong>g data Position and Direction Colour Hotspot and Falloff<strong>Integrat<strong>in</strong>g</strong> <strong>DirectX</strong> <strong>Shaders</strong> <strong>in</strong> <strong>3ds</strong> <strong>Max</strong>A <strong>Developer's</strong> Perspective 16© 2005 Autodesk