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Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday

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Extend<strong>in</strong>g the <strong>DirectX</strong> Effect SupportNew Effect Parsers can be written by Developers.New Interfaces IEffectParser and EffectDescriptor are availablefor use. EffectDescriptor:: CreateParser() EffectDescriptor::GetParserID() IEffectParser::ParseEffectFile() IEffectParser::PreRender() IEffectParser::Render()Each parser is a DLL, max ships with 2 The default max parser and DXSAS 0.8Effects conta<strong>in</strong>s <strong>in</strong>fo on what parser to load str<strong>in</strong>g ParamID = "0x0001"; // DXSAS<strong>Integrat<strong>in</strong>g</strong> <strong>DirectX</strong> <strong>Shaders</strong> <strong>in</strong> <strong>3ds</strong> <strong>Max</strong>A <strong>Developer's</strong> Perspective 15© 2005 Autodesk

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