Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday
Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday
SDK Support forDX ShadersIntegrating DirectX Shaders in 3ds MaxA Developer's Perspective 10© 2005 Autodesk
Extending the DirectX StandardMaterialAny texture can “inject” HLSL codeThis allows custom code to be used to represent non standard orprocedural textureAn example from the SDK is marble.Texture Maps need to support a new interface called IHLSLTexmapbool DoesSupportHLSL();void GetTexmapHLSLFunction(TCHAR * code, TCHAR * entryPoint);void GetTextureData(TexDataList * list);Integrating DirectX Shaders in 3ds MaxA Developer's Perspective 11© 2005 Autodesk
- Page 1 and 2: Integrating DirectXShaders in 3ds M
- Page 3 and 4: Real time Shaders in 3ds max3ds max
- Page 5: Real time Shaders in 3ds max3ds max
- Page 9: DirectX Standard Material - Details
- Page 13 and 14: Extending the DirectX StandardMater
- Page 15 and 16: Extending the DirectX Effect Suppor
- Page 17 and 18: Writing your own DirectX shadersWhe
- Page 19 and 20: Writing a DirectX Hardware Material
- Page 21 and 22: 3ds max resourcesSparks Support Pro
SDK Support forDX <strong>Shaders</strong><strong>Integrat<strong>in</strong>g</strong> <strong>DirectX</strong> <strong>Shaders</strong> <strong>in</strong> <strong>3ds</strong> <strong>Max</strong>A <strong>Developer's</strong> Perspective 10© 2005 Autodesk