Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday

Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday

14.07.2015 Views

SDK Support forDX ShadersIntegrating DirectX Shaders in 3ds MaxA Developer's Perspective 10© 2005 Autodesk

Extending the DirectX StandardMaterialAny texture can “inject” HLSL codeThis allows custom code to be used to represent non standard orprocedural textureAn example from the SDK is marble.Texture Maps need to support a new interface called IHLSLTexmapbool DoesSupportHLSL();void GetTexmapHLSLFunction(TCHAR * code, TCHAR * entryPoint);void GetTextureData(TexDataList * list);Integrating DirectX Shaders in 3ds MaxA Developer's Perspective 11© 2005 Autodesk

SDK Support forDX <strong>Shaders</strong><strong>Integrat<strong>in</strong>g</strong> <strong>DirectX</strong> <strong>Shaders</strong> <strong>in</strong> <strong>3ds</strong> <strong>Max</strong>A <strong>Developer's</strong> Perspective 10© 2005 Autodesk

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!