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Sometimes, however, players opt to record their gameplay sessions with amachinimafunctionbuiltintothegameengine.Thiscreatesastepbystepvisualrecordofwhoisplaying,thestateofplay,wheretheiravatarsareinthegame,and what they are doing there, and so on. The result of this cinematographicmicroproduction activity is a small animated movie that may be archived as aseparatefile.Thiscreatesanenduringformofpersonaltestimony,adigitalisednarrative memory of gameplay sessions that can be viewed again and again,shared and discussed with others on YouTube, Facebook or other prosumerorientedinstrumentsavailableontheweb.Onnumerousgameforumswefindlively exchanges and discussions of these terminal narratives, which are oftenreferredtoas‘speedruns’.(Figure4)Figure4:Framefrom“HalfLife”SpeedRunThese serve as a kind of shop window or public platform where players candemonstrate their skills for others, and perhaps reveal how they manage tosubvertgamerulesinpassingquicklyfromonegameleveltoanother,gatheringasmanycredits,andlosingasfew‘lives’astheycanintheprocess.

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