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<strong><strong>++</strong>+</strong><strong>INCOMPLETE</strong><strong>DRAFT</strong><strong>VERSION</strong>(<strong>PLEASE</strong><strong>DO</strong><strong>NOT</strong><strong>QUOTE</strong>)<strong><strong>++</strong>+</strong>Level1:DefiningthefieldofplayI’dliketostartthistalkbyaskingyouwhetheryoubelieveFirstPersonShootervideogames could be said to constitute a particular kind of literary orcinematographicgenre?For those of you who may not know exactly what a First Person Shooter(hereafter FPS) game is, here is a screenshot from one quite well‐knownexample,anactionvideogamecalled“HalfLife” 1 (Fig.1).Figure1:ScreenShotfrom“HalfLife”Tokeepthingssimplefornow,I’lljustpointoutthatthephrase‘FirstPerson’refersheretothefactthatinthistypeofgameplayersareintendedtoenvisionthemselvessituatedbehindapowerfulautomaticrifle(orsomeotherweaponortool) that they operate by way of a proxy character or avatar in the gamepossibleworld.Theavatarisenvisionedascarrying,loadingorfiringtheweaponasavirtualprosthesisoftheplayerduringthegame.Thissymbolicprojectionof

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