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cognitiveworkbytheirreaders/users/playerstosuccessfullyread,useorplaythem.Thisergodicaspectofinteractionswithgamemediarefers,then,tospecifictypesof work players carry out as they operate actual world cybernetic feedbackdevicestointeractwith,andwork(orfight)theirwaythrough,fictionaldigitalpossibleworlds.Intheearlydaysofcomputergaming,ofcourse,mostworkofthis kind was carried out with a computer keyboard, a mouse, or a simplejoystickdevice.Sincethen,thingshavehottedupconsiderably.Gameconsolesnowhavededicatedhandsetsthatenableevenmorerapidcontrolmovements.3DgameconsolesliketheNintendoWiihavewands,foot‐bodyfeedbackplatesandotherkindsofmovementsensors(Figure5)thatmonitorplayers’physicalmovements so they can have their game world avatars mirror their ownmovements in real time in the game possible world on a screen before them(Figures6&7)Figure5

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