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04 Night's Watch.pdf - Chaos Bleeds

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CHapter 3: beyond the WallSneakAdlescent RogueNot all wildlings are sinewy-thewed barbarian warriors. Sometimes it’s better to be fast than to be strong—and it’s even better to be invisible.When you lack martial or social power, you have to compensate, and the sneak does so through agility and stealth. Where some would ride in andtake what they need at sword point, he prefers to approach stealthily, take what he needs, and be away before anyone notices. If he’s caught, he maybe able to talk his way out of a jam, but most likely he’s going to have to run for it. He may not cover ground any faster than anyone else, but he’sagile and hard to lay a hand—or a weapon—on once he’s on the move. He maximizes that mobility by being extremely lightly equipped, which ofcourse has nothing to do with his relative poverty.There is little room for those who take what does not belong to them by guile and steal, rather than force of arms. Since the Free Folk keep whatthey have the same way they get it - that is, through violence, whether threatened or acted upon - the sneak lives by one overriding maxim. Don’tget caught. The sneak described here is relatively young, and may have only recently been expelled from whatever village spawned him—there’slittle room in small communities for those with a tendency to steal. Or he may have run away to join a war band: he’s little use in a fight, but hecan get close, which is sometimes just what you need. He’ll need to decide, if he survives, whether hewants to rely on wits, nimble fingers and agility as an outsider, or if he’ll find his way into a lesserrole in a war band and hope to keep his thefts covered up.AbilitiesAgility 5 Acrobatics 1BAwareness 3Cunning 3Deception 3Marksmanship 3 Thrown 1BPersuasion 3Status 1Stealth 4 Sneak 1BThievery 4 Steal 1BQualitiesBenefits: Acrobatic Defense, Furtive, LuckyDrawbacks: NoneAttributesCombat 10 (9 in armor, IntrigueDefense +1 w/ dagger) Defense7Health 6 Composure 6Destiny Points 3Movement 4; Sprint 16 ❂ Awareness 3, Passive 12Arms & ArmorStoneDagger*BoneKnife*Soft Leather Armor: AR 2 ❂ AP -1 ❂ Bulk 02D3D+1B3 damage4 damageDefensive +1,Off-hand +1Close Range,FastPersonalGearClothing (furs and skins, equivalent to Northern Garb),stone dagger, bone knife. *Poor Quality: -1D to attack tests98

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