CHapter 3: beyond the WallAlfyn CrowkillerAbilitiesAgility 4Animal Handling 2 Ride 1BAthletics 4Awareness 3Endurance 4 Resilience 1B, Stamina 1BFighting 5 Axes 2B, Long Blades 3BKnowledge 3Marksmanship 3 Bows 3BPersuasion 2Status 2Stealth 3Survival 3Warfare 3 Command 2BWill 4CombatDefenseAttributes11 (9 in armor,+1 w/ hand axe)IntrigueDefenseHealth 14 Composure 12Destiny Points 2Benefits: Blood of the First Men, Armor Mastery,Long Blade Fighter I, Long Blade Fighter IIDrawbacks: Nemesis (The Night’s <strong>Watch</strong>)Arms & ArmorRingmail Armor: AR 5 ❂ AP –2Bulk 0 (with Armor Mastery) (Movement 4, Sprint 16)Longsword 5D+3B 5 damage Fast, Off-hand +1Hand Axe 5D+2B 3 damageHunting Bow 3D+3B 4 damageanother was selected he cursed his brothers there in the place wherethe naming was done, and fought his way free, living since that dayonly to exact his revenge on those he believes slighted him. The leaderof a war band needs to collect enough loot for little enough risk tokeep his followers happy, but Crowkiller has pushed that balance tothe very limits. Only the most bloodthirsty, crow-hating fighters staywith him for long, as the risks of constantly seeking out the <strong>Watch</strong>scare off everyone else.AppearanceTall and lean, with clear gray deep-set eyes, the Crowkiller is armedand armored almost exclusively in gear looted from Brothers of the7Defensive +1,Off-Hand 1Long Range,Two HandedPersonal Gear: Black ringmail, winter furs, longsword, hand axe,hunting bow with 24 Arrows, garron with saddle and tack.Harma the DogsheadAbilitiesAnimal Handling 3 Ride 2BAthletics 3 Strength 1BAwareness 3Endurance 5Fighting 4 Axes 1B, Shields 1B, Spears 3BKnowledge 1Language 2 CommonLanguage 1 The Old TongueStatus 3Survival 3Warfare 5 Command 1B, Strategy 1BWill 3CombatDefense8 (6 in armor;+2 w/ shield)AttributesIntrigueDefenseHealth 15 Composure 9Destiny Points 2Benefits: Blood of the Wildlings, Massive,Weapon Mastery (Long Axe)Drawbacks: FuriousArms & ArmorHide Armor: AR 5 ❂ AP –2Bulk 2 (Movement 3, Sprint 10)Shield 4D 1 damage Defensive +2Wood & StoneLong AxeFire-hardenedWoodenWar-lance3D+1B3D+3B7 damage7 damageBulk 1, Powerful, Reach,Two-Handed, Vicious,Poor Quality*Bulk 2, Impale, Mounted,Powerful, Slow, Vicious,Poor Quality*Personal Gear: Hide armor, wood and stone long axe, firehardenedwooden war lance, shield, garron with saddle and tack.* Poor Quality: -1D to attack testsNight’s <strong>Watch</strong> who he has personally slain. His mail is <strong>Watch</strong>-issue,as are his sword and hand axe. Apart from arms and armor, though, allhis clothing is of the type worn by the Free Folk, as Crowkiller refusesto wear any of the garb from his days in the <strong>Watch</strong>.Harma the DogsheadA squat keg of a woman with cheeks like slabs of white meat, she uses adog’s head for her banners, slaying one every fortnight to mount a freshhead on her pole. Harma the Dogshead’s standard (the head of a houndimpaled on a spear) is well known to the rangers of the Night’s <strong>Watch</strong>,as she’s been raiding along and across the Wall for years. She has alsowarred against the Lord o’ Bones’ war band in a long-term dispute that883
CHapter 3: beyond the Wallsome say some say arose when Rattleshirt dubbed her “the Dogshead.”Those who repeat this tale claim her standard is derived from the name,rather than the other way around. While the Dogshead and the Lord o’Bones remain unfriendly, Mance Rayder brokered a ceasefire betweenthem in building his grand coalition of wildlings.PersonalityHarma the Dogshead is neither subtle nor gentle. She has a fierce temper,and her preferred approach to affronts and interpersonal challengesis to behead the source of the problem and mount it on a spear. Shehates dogs, killing one every fortnight to make a fresh head for her banner.Like her enemy Rattleshirt, she is one of those among the wildlingleaders who show little respect for life and honor. She has no affectionfor Tormund Giantsbane, and less for crows or turncloaks, deemingthem worse than dogs.AppearanceHarma the Dogshead is a huge woman, not tall but muscular on herframe, to such an extent that she has been describe as “squat” and “keglike.”Her red and jowly cheeks have been likened to slabs of meat. Shenever goes anywhere without her standard.Harma’s WarbandHarma’s warband is about as close to heavy cavalry as wildlings can get.She has a band of thirty riders, all mounted on sturdy garrons. They areconsidered Veteran Cavalry-Raiders.Lord o’ BonesRattleshirtThe wildling war leader known as Lord o’ Bones bears a grim reputationfor ferocious savagry. He wears armor assembled from the bonesof humans and a variety of animals, as well as a helmet fashioned froma broken giant’s skull. Lord o’ Bones has a long history as raider alongand across the Wall, and is known to the Brothers of the Night’s watchas Rattleshirt.In addition to warring on the Night’s <strong>Watch</strong> and the Wall, he has hadan ongoing feud with Harma the Dogshead. Rumor has it that the disputeoriginally centered around a dog, though the details are not clear.Mance Rayder ultimately brokered a peace between the two, thoughtheir antipathy remains, seething constantly beneath the surface. Hiswar band includes the spearwives Ygritte and Ragwyle, Longspear Rykand Lenyl, and the skinchanger Orell.PersonalityRattleshirt’s reputation is a dire one. He has been called treacherous andbloodthirsty, and it has been observed that he would “as soon slit you asspit on you.” His armor is also a foul trophy, as well as serving as personalprotection; he collects the bones of his slain enemies and incorporatesthem into his armor and that of his mount. Lord o’ Bones relishes thegrim visage he presents, and is known for holding a grudge tightly. A venaland petty man, he revels in his authority, but has a finely tuned sense ofhow far he can push it without losing the allegiance of his raiders entirely.84