CHapter 3: beyond the WallFolk in their own right, and Mance Rayder has won each’s loyalty in theway necessary to do so with that leader: some by force of arms, someby victory on the field of battle, and some by wits and charisma at thenegotiation table. The following are some of his lieutenants.Varamyr SixskinsVaramyr is a skinchanger who keeps company with three wolves, ashadowcat, and a snow bear. Little is known of the background ofVaramyr, called “Sixskins.” Some believe his origin lies with the IceWives, and claim that the council of grandmothers, scandalized tosee a man bonded with a snow bear, cast him out before the time ofMorga Bearkin. He returned to his people as a part of Mance Rayder’sforces, and may have been instrumental in Rayder’s defeat of Bearkin.By the time of the great encampment at the head of the Milkwater,he was a close confidant to Rayder, included in many of the highestcouncils.It is obvious, then, that Rayder values and trusts Sixskins, thoughless clear exactly why. While Sixskins brought neither war band nortribal group with him, his animals do have a sense for when the Othersare near, which is invaluable to a king in Rayder’s position. Raydermay additionally have found Sixskins useful as an intimidating presence.PersonalityWhile not very physically intimidating, Varamyr Sixskins is a frighteningperson to be near. He generally speaks softly and with a mildtone, but his animals’ expressions and behaviors give away strongerfeelings of antipathy or enmity. Some say that his bonds with his animalshave made him a predator as much as they, and indeed, whenlooking into his eyes one gets the feeling he is sizing them up for hisnext meal.AppearanceVaramyr is a small mouse of a man, gray-faced, round shouldered, andbald. He is slumped and soft, and physically unprepossessing, but he hasthe eyes of a predator. He is barely armed and armored, having abouthis person at most a knife, as likely used for dining as for combat, or ahand-axe, and wearing at most soft leathers. He is rarely seen withoutat least some of his animal companions, which include three wolves, ashadowcat, and the white snow bear he rides.Sixskins’ Snow BearAs Bear, SIFRP Chapter 11: The Narrator, except with Athletics 5and Endurance 6, a Combat Defense of 10 and Health 18. Its claws are:5D, 5 damage, Grab.Sixskins’ ShadowcatAs Shadowcat, SIFRP Chapter 11: The Narrator.Sixskins’ WolvesVaramyr’s wolves are named One Eye, Stalker, and Sly. They have Abilitiesand Attributes as a Wolf, SIFRP Chapter 11: The Narrator.Varamyr SixskinsAbilitiesAgility 3Animal Handling 6 Charm 3B, Train 3BAthletics 3Awareness 3Cunning 3Deception 3Endurance 3Fighting 3Knowledge 3Persuasion 3 Convince 1B, Intimidate 3BStatus 3Stealth 3Survival 3Will 6 Courage 3, Dedication 3CombatDefense9(8 in armor)AttributesIntrigueDefenseHealth 9 Composure 18Destiny Points 0Benefits: Animal Cohort, Beastfriend, Blood of the Wildlings,Skinchanger, Warg, Warg DreamsDrawbacks: Flaw (Athletics)Arms & ArmorSoft Leather Armor: AR 2 ❂ AP -1Bulk 0 (Movement 4, Sprint 16)Hand Axe 3D 1 damage Fast, Off-hand +1Hand Axe (Thrown) 2D 2 damage Close Range, FastPersonal Gear: Soft leathers, winter furs, hand axe.The eldest of them, One Eye, has an Agility 2 and Athletics 2, a CombatDefense 7 and Health 6. Its Movement is also 5 yards.Tormund GiantsbaneTall-talker, Horn-blower, Breaker of Ice, Thunderfist, Husbandto Bears, Mead-king of the Ruddy Hall, Speaker to Gods andFather of HostsTormund Giantsbane is a great warleader, but he’s an even greater liar.When Mance Rayder fled the Shadow Tower, Tormund Thunderfistwas already a force to be reckoned with among the free folk, and oneof five leaders who thought they could claim the title of King-beyond-The-Wall. Tormund was one of two (along with Styr, the Magnar ofThenn) who elected to follow Mance, the other three dying at Rayder’shand. Tormund brings with him a significant portion of Rayder’spower base, not just military but by his presence at Mance’s side,lending credence to the proposition that Rayder is indeed the Kingbeyond-The-Wall.981
CHapter 3: beyond the WallTormund GiantsbaneAbilitiesAgility 3Animal Handling 2 Ride 1BAthletics 4 Strength 2BAwareness 3Deception 3Endurance 4 Resilience 1B, Stamina 2BFighting 4 Brawling 3B, Spears 2BKnowledge 3Language 2 CommonLanguage 2 Old TonguePersuasion 4 Charm 2B, Seduce 2BStatus 3 Reputation 1BSurvival 3Warfare 4 Command 2B, Strategy 1BWill 4 Courage 1BPersonalityTormund Tall-Talker is an extremely affable fellow, always ready witha tale or a joke. His distinctive “Har!” laugh comes readily to his lips,and he is as happy to tell a tale mocking himself as he is to sing his ownpraises. He laughs at others as well, but without any malice. He maytrust a bit too readily, but he is staunch in his defense of those he hasdecided deserve his protection. He has been termed a man who “wouldmake good friend and a bad enemy,” commanding great loyalty anddiscipline from his troops, as much by virtue of both his generous heartas his thunderous fists.AppearanceTormund is short but immensely broad, a powerful man with massivearms and huge hands. His full white beard flows down his chest, andwhen he laughs, which is frequently, a gap-toothed smile splits his broadface. He wears the black ringmail of a brother of the Night’s <strong>Watch</strong>, andrune-graven gold bands on his forearms. If armed, it is generally with around shield and wooden spear with a fire-hardened point.Alfyn CrowkillerAlfyn Crowkiller is a name spoken in hushed tones on both sides of theWall. Wildlings with a hatred for Brothers of the Night’s <strong>Watch</strong> holdhim in awe for the number of crows he has killed with his own hands.The crows themselves fear him for the same reason. While other raidersprefer to avoid contact with the <strong>Watch</strong> as much as possible, for asCombatDefenseAttributes10 (8 in armor,+2 w/ shield)IntrigueDefenseHealth 13 Composure 12Destiny Points 1Benefits: Blood of the Wildings, Brawler I, Brawler II,Inspiring, Leader of Men, ToughDrawbacks: Naive, Flaw (Athletics)Arms & ArmorRingmail Armor : AR 4 ❂ AP –2Bulk 1 (Movement 4, Sprint 15)Shield 3D 2 damage Defensive +2Wooden Spear 3D+3B 4 damageFist 4D+3B+4 4 damagelong as Crowkiller has been raiding he has pursued a dangerous gameof cat and mouse, seeking out contact with the <strong>Watch</strong> and with it theopportunity to kill more brothers, while being very careful to alwayshave an escape.PersonalityIt is not known what caused Alfyn Crowkiller’s vendetta against theNight’s <strong>Watch</strong>, but whatever the cause, it is his primary reason for being.Some say he was a crow himself, and ambitious, hoping to madeFirst Ranger or, in some versions of the tale, Lord Commander. When8Fast, Two-Handed,Poor Quality*Grab, Off-Hand +1,Fast, PowerfulPersonal Gear: Round shield, winter furs, fire-hardened woodenspear, black ringmail, rune-graven gold arm bands, garron withsaddle and tack. * Poor Quality: -1D to attack tests82