Chapter 2: The Wall & The Giftsef ’s last name. With a foul chuckle, he revealed that he’d been sent herefor murdering a woman with that last name, a noblewoman at that—orat least that was her claim.Through Black Harlow and a visit shortly thereafter to the LordCommander, Josef discovered that his father had left home for King’sLanding at King Robert’s behest, taking his sister Marilayne as well.She was traveling through the city, shopping, when the crowd turnedugly and she was separated from her guards. She was later found dead,and Black Harlow was identified as the man who killed her. Rather thanspill a Brother’s blood, even if he could, he left.OppositionJosef came willingly to the Wall, but he will not go back to it easily.He could be convinced to return, possibly, but it would be difficult. Hewould rather die at the hands of his brothers than kill any of them; hisheart is broken and it threatens to break him as well. Use the UnluckyGambler template for Josef (page 28).Unknown FactsIf the group is united and does not raise arms against him, it is possiblethat he could be convinced or shamed into returning, through a successfulIntrigue. Otherwise he’ll run until his brothers hunt him down.Looking for CracksPatrols on the Wall search for structural issues, each composed of tworangers and two builders. The <strong>Watch</strong> maintains mules specially trainedto walk the Wall and keep their footing on the slippery ice. One in fourof these patrols follows the base to look for cracks in the foundation andsigns of tunneling.SetupThe Lord Commander has dispatched a regular patrol to walk the baseof the Wall down to Eastwatch-by-the-Sea and return, looking forcracks, sheeting, melting, sabotage, or other signs of decay.Halfway to Eastwatch-by-the-Sea, the mules suddenly become skittish.The ground has a strange spongy feel to it and the ice of the Wallsparkles with a sapphire gleam, refracting the light strangely. Whateverthis is, it isn’t normal and it’s the characters’ job to find out the causeand make it right.ObjectiveDiscover the cause behind the odd appearance of the Wall.Known FactsSuccessful Awareness tests will reveal the strange color of the ice andthe spongy ground. Animal Handling tests will reveal that the mules areobeying their training by refusing to step on ground that feels unstable.A Formidable (12) Knowledge test will reveal that these pieces of evidenceadded together indicate some sort of tunneling, most likely witha heat source being used to melt the ice.TerrainThe terrain is cleared for a half-mile on either side of the wall. Tunnelersmust therefore start out in the woods beneath cover, preferably at thefurthest point from the manned castles, and dig for the better part ofa mile before they have hope of passing the Wall. It is not an endeavorfor the faint of heart, and yet here it would seem that a group has nearlysucceeded.Unknown FactsA minor group of free folk have begun tunneling under the Wall.Their leader, an older war leader who goes by Snowscar, is tired ofwaiting. He has observed the <strong>Watch</strong> growing weaker over the yearsand believes that now is the best time to strike. They are shoring upthe walls of the tunnel with wood split from trees further into theHaunted Forest and stone they have traded for. Deep within the tunnel,where the ground is frozen by the ice above, hot coals are placedinto holes bored in the ice and earth, weakening the ground so thatthe diggers can move forward.OppositionSnowscar uses the War Leader wildling template (page 95), while therest of his men are Scouts (page 96). There are six of them plus him,with two in the tunnel at any given time, one harvesting wood and stoneto use to shore up the tunnel, and the rest on guard.Unknown FactsSnowscar hates the <strong>Watch</strong> and is set on finishing the tunnel and returningto take the free folk under the Wall and killing every blackcloak they find. The <strong>Watch</strong> patrol must find some way of sealing thetunnel if not collapsing it and of ensuring that Snowscar does not tryagain.Unwanted VisitorsOut of nineteen standing castles on the Wall, only three of them areoccupied—and none of those at their full capacity. That leaves sixteenstanding, empty castles, with visitors every few days but few who wouldsearch the place top to bottom. For those who don’t mind the cold, thechance to live in a safe, secure, only occasionally partially occupied castleis head and shoulders above a cramped, drafty farmhouse or a patch ofdry-ish bracken. Winter is coming, and who knows how long it will lastthis time? Better to find shelter while you can.As the <strong>Watch</strong> has withdrawn from its castles, it has sealed them upagainst intruders. Each one should stand against a future when it mightbe useful again. Some have stood empty, still useful against an unlikelyfuture, while others have fallen to ruin. One of the abandoned castlesin a better condition than most is Woodswatch-by-the-Pool (page 59).Woodswatch stands next to a water source and a forest full of game.Water, food, shelter… what more could a person need?Benjen Stark suggested some time back that the <strong>Watch</strong> beginsending patrols now and then to stay at the abandoned castles for a71
Chapter 2: The Wall & the Giftfortnight or a moon’s turn, depending on the need. Doing so keepsa presence at a part of the wall that is unexpected, allows the <strong>Watch</strong>to remember those parts of their legacy that it might otherwise betempting to forget, and keeps the wildlings guessing as to what theBrothers are doing when. Mormont took the suggestion to heart, andnow regular rotations at the abandoned castles are part of the patrolschedule.SetupThe most recent excursion patrol has been sent to Woodswatch-by-the-Pool, with instructions to stay for a fortnight and see to the repair ofthe castle. There is talk that Mormont might fill this one first if he wereto get the men to do it, or to fall back here if Castle Black should fall.There’s more at Woodswatch these days, though, than meets the eye.ObjectiveTo take and hold Woodswatch for a fortnight, removing any interlopersfrom the castle.Known FactsThe castle consists of three round towers and the old tannery, standing onthe northern edge of a mere and surrounded by thick forest. The tannery isaccessible by a determined individual—some of its thatching has disintegrated,leaving holes in the roof above. For more information, see page 59.Unknown FactsWhile all the towers were sealed, the middle tower has begun to giveup its secrets. A shuttered and boarded window about two stories upwas broken off its hinges during a severe hailstorm six months previous.Since that time, a youth named Aryn has practiced climbing enoughto be able to get up to it and slip inside. He managed to open a doorand get out again. He returned, however, this time with his mother andbrothers, and they took up residence inside.Aryn’s father died of illness two years ago, and since that time theircondition has only worsened. His mother Katryn was ill as well andsurvived, but has still not fully recovered from it. Aryn is the oldest at14, his brothers Rudi and Jayk are 10 and 6. They are all willing to work,but none of them have the strength or knowledge to repair the roof oftheir house, and their mother’s pride (and father’s debt) prevents themfrom asking for help.This house is only a few hours from Woodwatch, and is desperatelyin need of repairs.OppositionAryn will protect his family. His mother will protect her sons, and theyounger two will do what they can for everyone as well—which againsta band of black brothers isn’t much. They will hide and try to stay unnoticeduntil the Brothers leave, but that’s a twice-daily Awareness test(with a difficulty of the family’s lowest passive Stealth, which is Katryn’sat 8) for the patrol members. Small children hide well for a short time,but poorly as their attention span wanes.Possible ResolutionsFamilies and the Wall do not mix. Aryn is of an age to join the <strong>Watch</strong>,and might be willing to do so in exchange for the guaranteed well-beingof his mother and brothers. The younger boys could even be taken inby the <strong>Watch</strong>, should their mother be willing. There is no place on theWall for a woman or mother, though, and no place in the woods for afamily. The <strong>Watch</strong> cannot let them stay, but should not let them go….the creativity of the players will be needed to come to a decision on thebest resolution for this situation.StatisticsArynA strong young man cognizant of his responsibilities and keenly awareof the absence of his father, Aryn tries to provide for his family the besthe can, though he is woefully over his head.ArynAgility 3, Athletics 3, Marksmanship 3 (Thrown 1B), Status 1,Stealth 3, Survival 2 (Forage 1B), Warfare 1KatrynCombat Defense 8 ❂ Health 6Intrigue Defense 5 ❂ Composure 6Good-natured, though a little bitter at the fate that has taken her belovedhusband Omry from her. Katryn is terrified that she will never bewell again, and that she is about to leave her children to be orphans inthis world.KatrynAwareness 3, Fighting 1, Persuasion 3 (Charm 1B, Convince 1B),Status 1, Survival 2 (Forage 1B), Warfare 1Rudi & JaykCombat Defense 7 ❂ Health 6Intrigue Defense 6 ❂ Composure 6Rudi is rebellious and angry, the one likeliest to try and spy on thosehe should be just hiding from. He doesn’t fully understand why hisfather is gone and why his mother is so incapable, and resents his olderbrother’s attempts to be a parent. Jayk is a momma’s boy through andthrough, and sticks closer to her for the most part. He does often followRudi’s lead, however, especially when they’re doing things they oughtn’t.Rudi & JaykFighting 1, Marksmanship 2 (Thrown 1B), Status 1, Stealth 3,Survival 2 (Forage 1B), Warfare 1Combat Defense 6 ❂ Health 6Intrigue Defense 5 ❂ Composure 672