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Craster’s Keep........................................89The Crow’s Godswood.............................90Whitetree...............................................90Storrhold’s Point......................................90Hardhome.............................................91The Frost Fangs.......................................91The Fist of the First Men.......................91The Gorge..............................................92Ice River................................................92Milkwater.............................................92The Skirling Pass....................................92Thenn....................................................93The Deadfields.........................................93The Frozen Shore.....................................93The Land of Always Winter....................93Character Creation ...........................94Archetypes of the Wildlings....................94War Leader............................................95Scout.....................................................96Healer...................................................97Sneak....................................................98Spearwife..............................................99Clan Elder..........................................100The Flown Crow.................................101Creating Wildling Characters...............102Step One: Tribe & Lands.....................102Step Two: Character Concept................102Step Three: Assign Abilities...................103Step Four: Assign Specialties.................103Step Five: Destiny Points& Benefits.........................................103Step Six: Flaws & Drawbacks.............103Step Seven: Equipment........................103Step Eight: Derived Stats.....................103New & Revised Benefits........................1<strong>04</strong>Born of the Thenn Tribes......................1<strong>04</strong>Born of the CannibalClans of the Ice River ......................1<strong>04</strong>Born of the Walrus Men ......................1<strong>04</strong>Born of the Hornfoot Tribes .................1<strong>04</strong>Born of the Cave Dweller Clans ..........1<strong>04</strong>Born of the Nightrunners ....................105Born of the Ice Wives ...........................105Giant Friend ......................................105No Kneeler ..........................................105Provider .............................................105Spearwife ...........................................105Terrifying ...........................................106Well-Equipped ....................................106Winter-Touched ..................................106Wildling Goods.....................................106Weapon Quality...................................106Goods & Services.................................106Tribe Creation...................................107Step One: Starting Region.....................107Step Two: Starting Resources................108Defense................................................108Influence..............................................108Lands..................................................108Law....................................................109Population...........................................109Power..................................................109Wealth.................................................109Step Three: Tribal History......................109Step Four: Holdings..............................110Defense................................................110Influence..............................................110Lands..................................................111Law....................................................111Population...........................................111Power Holdings...................................111Wealth Holdings..................................111Step Five: Identifiers..............................111Step Six: Tribe Members.......................111The Life of the Tribe..............................112Tribal Fortune.....................................112Adventuring........................................112Actions................................................112Warfare in the Far North.................112Equipment Upgrades.............................112Winter Outfitting................................112New Units..............................................112Terrain...................................................113Freezing..............................................113Story Hooks......................................114Wife-Taking..........................................114The Crow’s Children..............................114Raided....................................................114Star-Crossed..........................................115Runaway................................................115Interlopers..............................................116Fugitive..................................................116CHAPTER 4: LORDSOF THE LONG NIGHT..........117Other Others....................................117The King of Winter..............................118The White Lady...................................119The Child-Taker..................................121The Huntsman.....................................121Scenarios...........................................122Dead Man’s Ford...................................122The Stone Hair tribe..............................122The Spider’s Cavern...............................123The Huntsman’s Horn...........................124Beneath the Surface...............................125The Woodsman......................................126INDEX.................................. 127TABLESTable 1-1:Random Age (Night’s <strong>Watch</strong>).................29Table 1-2: Status Within the <strong>Watch</strong>..........29Table 1-3: Social Background....................31Table 1-4: Lowborn Background Events...31Table 1-5: Criminal Background Events....31Table 1-6:Reason for Taking the Black, Highborn....31Table 1-7:Reason for Taking the Black, Lowborn.....31Table 1-8: Reasons for Desertion...............31Table 1-9: Benefitsof the Night’s <strong>Watch</strong>................................33Table 1-10: New Drawbacks......................34Table 1-11: CastleAttributes Along the Wall.......................36Table 1-12: Terrain &Feature Costs Along the Wall..................38Table 1-13:Night’s <strong>Watch</strong> Unit Types & Cost...........38Table 1-14: Siege Holdings.......................38Table 3-1: Random Age...........................102Table 3-2: Background Events.................102Table 3-3: New Benefits..........................105Table 3-4: Trade GoodsValues of the Far North.........................106Table 3-5: Goods & Services...................106Table 3-6: Starting Region......................107Table 3-7: Starting Attributes .................108Table 3-9: Historical Events....................109Table 3-8: Tribal Founding......................109Table 3-10: Influence & Status................110Table 3-11: Terrain Costs.........................110Table 3-12: Feature Costs........................110Table 3-13:Features & Terrain of the Far North......110Table 3-14: Unit Types............................113Table 3-15:Terrain of the Far North in Warfare......1133