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04 Night's Watch.pdf - Chaos Bleeds

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CHAPTER 1: The Night’s <strong>Watch</strong>who earn Glory and Coin will want to spend it on their division, muchto the appreciation of their brothers and the jealousy of the other castles.To this end, these rules allow the Narrator and players to create andrun castles of the Night’s <strong>Watch</strong> much in the same way as other noblehouses within the SIFRP core rules. This confers an additional benefitfor narrators who are shaping the political landscape of the Seven Kingdoms,providing the ability to have noble houses (particularly those ofthe North) interact directly with the castles of the <strong>Watch</strong> without introducingtoo many additional mechanics.At the default timeframe for SIFRP, only three of the <strong>Watch</strong>’s nineteencastles are in use. The others exist in varying states of decay andruin along the length of the Wall. Narrators who are expanding thegame to include other political elements along the Wall should feel freeto modify the setting as they need. See the sidebar Alternate Settingsand Changing History for more information on how to modify thesetting and what effects that might have on both your game and on thestory unfolding in A Song of Ice and Fire.Creating aCastle on the WallCastle creation, like House creation in the SIFRP core rules, shouldbe a cooperative process between the Narrator and the players to helpdevelop a setting in which everyone has a stake. Because of the nature ofthe Night’s <strong>Watch</strong> versus a more independent noble house, some of theelements of house creation are shortened or predetermined. Considerthese rules as a supplement to those established Chapter 6: House &Lands from the SIFRP core rules.The first element you should determine is which castle you plan torepresent. For ease of reference, a list of the castles along the Wall is includedin the sidebar Castles of the Night’s <strong>Watch</strong> on this page. Eachof these castles is discussed in greater detail in Chapter 2: The Wall& the Gift. Once you have a rough idea of which castle you’ll beworking with, you and your fellow players have a starting point fromwhich you can base other elements of the creation process.Step One: The RealmA house’s realm within Westeros is a formative issue, and foretells agreat deal about both the size and population of the areas controlledby the household, and to whom they are likely to owe the fealty. TheNight’s <strong>Watch</strong>, in contrast, has no such comparison. They are beholdento no authority save the King (or Kings). To represent this, useThe Wall as the starting realm of your castle rather than one of theresults from Table 6-1: Starting Realm in the SIFRP core rules. Theeffects of this on the other steps of castle creation will be discussedCastles of the Night’s <strong>Watch</strong>The castles along the Wall, in order, moving from west toeast, are: Westwatch-by-the-Bridge, the Shadow Tower, SentinelStand, Greyguard, Stonedoor, Hoarfrost Hill, Icemark, theNightfort, Deep Lake, Queensgate (formerly Snowgate), CastleBlack, Oakenshield, Woodswatch-by-the-Pool, Sable Hall, Rimegate,the Long Barrow, the Torches, Greenguard, and Eastwatch-by-the-Sea.35

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