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04 Night's Watch.pdf - Chaos Bleeds

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CHAPTER 1: The Night’s <strong>Watch</strong>Table 1-9: Benefits of the Night’s <strong>Watch</strong>Quality Type Requirement EffectsBrother of the Night’s <strong>Watch</strong> Fate — You are a member of the Night’s <strong>Watch</strong>Defensive Engineer Ability Knowledge 3, Warfare 4 You can design and bolster fortificationsFavored of Wildlings Social — +1B on Persuasion tests with wildlingsGone But Not Forgotten Fate — +1B on any roll, once per day, when reminded of homeWildling Lover Social — You have a lover among the Free FolkYou must have the Narrator’s permission to take this quality. Takingthis quality results in the loss of all Fate qualities tied to your birthhouse, but you regain the Destiny Points invested in them.Defensive EngineerAbilityYour knowledge of defending structures is unparalleled.Requirements: Knowledge 3, Warfare 4You understand how fortifications are constructed and designed to besttake advantage of the structure. Your House reduces the time it takes toraise Defensive Holdings by 20%. In addition to knowing how to designcastles, walls and similar structures, you can also use this knowledgeto boost the defensive benefits of a settlement or defensive structure.Bolstering a defensive structure requires a 10-man team of workers and1 hour per point of Defense bonus the structure provides to units when usingWarfare rules (see Chapter 10: Warfare, Fortifications under StepOne: Battlefield). After this time has passed, make a Challenging (9)Warfare test.Providing defenses to a settlement is easier, but more time consumingand labor intensive. It requires a 10-man crew per point of Defensebonus the settlement grants when using Warfare rules (see Chapter10: Warfare, Table 10-3), and 1 day of labor per point of the bonusas well. After this time has passed, make a Routine (6) Warfare test.For each degree of success on these rolls, increase the Defense bonusgranted by the defensive structure or settlement by one. This can no morethan double the structure or settlement’s normal Defense bonus, however.Once per day, your character can gain +1B on any test if they arereminded of home. Exactly how the situation ties into memories of thecharacter’s home are up to the player.Wildling LoverSocialYou have taken a lover from among the Free Folk,regardless of the consequences.You have fallen in love with one of the Free Folk, and have an advocateamong your lover’s clan. Gain the effects of the Favored of Wildlingsbenefit among your lover’s people. In addition, you can shelter brieflywith your lover’s cohort.Should your dalliances be discovered by the <strong>Watch</strong>, you would besuspected of treason and certainly would be accused of having abandonedyour vows. If this happens, or your lover is killed, you lose thisbenefit and the Destiny Point used to purchase it.Favored of WildlingsSocialThe free folk have learned that you can be trusted and respected.For some reason (which should be established between you and yourNarrator), you have gained a good reputation among the Free Folk beyondthe Wall. When interacting with wildling characters, you gain a+1B on all Persuasion testsGone But Not ForgottenFateDespite your oath, you maintain contact with your familyand they continue to speak to you.Your family has not forgotten you, even though you have gone to theWall. They find a way to ship you small parcels should you need anything.This can include a handful of coins, small supplies, or just lettersand news from Westeros.33

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